
Posts with tag southpeak
New shots of X-Blades, Things on Wheels, and Roogoo

Continue reading New shots of X-Blades, Things on Wheels, and Roogoo
More DLC arrives for Two Worlds

Two Worlds: The Temptation actually a sequel, not expansion

Despite previous reports that the Two Worlds project entitled The Temptation would be an expansion to the original game, it turns out that it will actually serve as a full sequel to Two Worlds. According to the press release, the game will feature a new game engine with "visuals that have to be seen to be believed" alongside "more intricate missions," better voice-overs and animation (oh thank God), improved horseback riding, and "completely revamped combat." The press release included a handful of screenshots that are definitely a step above the original, though we're waiting to see the game in motion before we make any judgments. It seems Reality Pump is aware of gamer's disappointment with the original, as chief developer Miroslaw Dymek notes, "We've taken to heart all the comments made by gamers about Two Worlds and we're going to give them what they want with the sequel." We'll find out if Two Worlds: The Temptation delivers when it releases this fall.
New Two Worlds DLC: Tainted Blood

[Via Press Release]
SouthPeak announces anime slasher X-Blades

Two Worlds multiplayer expansion DLC details [update]

SouthPeak just announced two new downloadable content expansions for their mediocre RPG Two Worlds and we're sure the handful of fanboys who own the game are uber excited. The two DLC packs will be released one month apart, one hitting the XBLM in March while the other arrives in April, both for 600 Microsoft points. Each DLC pack will add new multiplayer maps, co-op missions, new weapons and player versus player challenges to the unfamiliar world of Antaloor. We're also not certain if this newly announced DLC is the content that was planned for the Two Worlds: Temptation expansion or if it's something entirely different. We'll get in touch with SouthPeak for a little clarification, but until then, feel free to browse through the new DLC screenshots in the gallery below.
Bring on the Roogoo and bring on the XBLA happy!

We'd love to kick off the Roogoo talk with us gushing about the game's art style, but we guess we should explain what exactly Roogoo is. Simply put, it's a puzzle game where players try to help settle the battle over planet "Roo" by rotating floating discs (which look a lot like those rolling shape baby toys) so that the falling shapes can land on the planet below. Simple enough. Now, since that's out of the way, allow us to gush over the game's art style. It's delicious! So friendly, so welcoming, so ... overly fun! We dare say yum'alicious times four! SouthPeak also mentioned that a Roogoo XBLA release will be happening sometime this April when they promise to bring the colorful falling shapes and the happy too.
Load Inc.'s new XBLA thing: Things on Wheels

[Thanks, Boff]
Monster Madness patch aims to fix flaws

Way back in April, we tried out the Monster Madness demo and walked away less than impressed. What was present in the game wasn't bad, but it definitely had issues. Particularly, the game had serious camera and control issues, which made the demo much more difficult than it had to be. It looks like the developers have taken many of the game's criticisms (we weren't the only ones who made them) and addressed them in a title update available now on Xbox Live. SouthPeak informs us that the update includes several tweaks to the gameplay but the biggest change is definitely a revamped control scheme and camera. You may recall (but probably don't) our major gripe with the demo: "the directional aiming is constant. In other words, if your character is facing left, he keeps facing left until you adjust the right stick. It works fine for ranged weapons, but it's a pain to have to manually aim a melee weapon." The new control scheme makes it so the camera and character point in the same direction as the left stick, which is definitely a step in the right direction. Find a complete list of the other changes after the break.
Those out there with the game, let us know what you think of the changes.
Two Worlds expansion served up in 2008

Two Worlds wasn't exactly the Oblivion killer it was hailed to be, but apparently that isn't stopping Reality Pump from pumping out an expansion (see what we did there?). The expansion, entitled The Temptation, brings the typical things you'd expect from an expansion. These things include new areas to explore, new monsters to slay, improved NPCs, and a few new skills, most notably active blocking. The expansion is set to hit both the PC and consoles in the first half of 2008. So far the price has not been announced. But then again, you weren't really paying attention anyway, were you?
[Via WorthPlaying]
Two Worlds demo is up, title update coming

SouthPeak Games has informed us that a demo of the open world RPG Two Worlds is now available on Xbox Live. Just to be sure, we checked, and sure enough it's up there. Two Worlds is pretty much the closest thing we've got to Diablo on Xbox Live (apart from Phantasy Star Universe and the upcoming Too Human anyway), so if you've got a hankering for the demon slaying and loot gathering of yore, give it a spin.
SouthPeak also lets us know that a title update for the retail version of Two Worlds is on the way, and will include several fixes and updates asked for by the community. Check out the list of changes after the break.
Two Worlds CE hardbound book exposed

[Thanks, DjDATZ]
Two Worlds Collector's Edition confirmed
The little RPG that could, Two Worlds has officially joined the collector's edition crowd, bonus disc and all. GamingTalkHQ spotted a listing over at Gamestop for a Two Worlds Collector's Edition and confirmed with developer SouthPeak that it is real and the listed contents were correct. So, for $10 more you'll receive a bonus disc which includes artwork, music, wallpapers and a web kit as well as a Two Worlds map and a 48 page hardbound artbook. The collector's edition will be available when the game releases on July 31st and sounds like it'd be worth the extra cash if you're into art and pretty photos. If not, standard edition for you.[Via GamingTalkHQ]
Two Worlds releases in July, not August

Two Worlds has seen so many release date changes it's getting hard to keep track of them. Back in May, Two Worlds was set for a release in July. Then we heard just last week that the game would be released in August. Now, speaking to GamingTalkHQ, SouthPeak has announced that the game will be coming out in July after all. Specifically, a SouthPeak representative said that the game will release on July 31st (assuming that this time the date is correct anyway). Whenever Two Worlds does come out, we hope it's worth the wait.
Two Worlds collide in August
Two Worlds publisher SouthPeak told Euroganer that the title would be hitting retailer shelves on Xbox 360 and PC in early August. They didn't narrow it down further than that, but reaffirmed that both platforms would see a simultaneous release. The one thing that really sets this free roaming RPG from Oblivion is the persistent multiplayer aspect of the game. Are you looking forward to playing online with Two Worlds this summer?









