As reported earlier, with the new Crackdown update being rolled out some players have been experiencing a total game reset, wiping out all game saves. Well, the dev team over at Realtime Worlds has acknowledged the problem and has a temporary workaround until they get things permanently fixed. And, in brief, this is their quick fix. When you pop in Crackdown download the auto update, start a single player campaign, once loaded choose the quit option, and either exit to the dash or restart your console. Now, you should have no weird progress deletion and can download the other free or paid content. See, not so hard. Realtime Worlds is looking into a fix and will notify everyone when they have a permanent solution to the update problem. Happy gaming.
[Via Gamerscore Blog]
If you've been playing Crackdown lately, you may have noticed an auto update has been released for the title. And before you ask, no it's not the Halo 3 beta activation. Major Nelson got word that the Crackdown auto update helps fix minor technical junk to make the game more silky smooth and increases the number of gang vehicles cruising Pacific City. But we still haven't heard from Realtime Worlds about the new achievements or downloadable content. So, we must exercise that "patience" thing we always hear about ... patience, patience, patience.
Has anyone noticed a smoother experience or more vehicle goodness after you downloaded the update?
In an Eurogamer interview with Crackdown's producer Phil Wilson, we get a smidgen more information about Crackdown's upcoming downloadable content. Mr. Wilson (we just had to) openly answers fan's questions with brute honesty, even going as far as to say that the studio came to terms with the Halo 3 beta inclusion by looking at it as a "marketing stunt". But the cream filled center of this interview is the promise of a boss reset option in the next update. So, no more creating new gamertags or other lame workarounds, a reset is on its way. Wilson also touches on the addition of a new co-op game mode, the possibility of four player co-op, and flying high ... all possible in future updates. Make the jump for the full interview, that is, if you've collected enough agility orbs agent (we just had to).
Xbox 360 Fanboy reader Jamie Guy sent in a little project he was working on for himself and a few of his friends. He decided to take the infamous "Skills for Kills" phrase from Crackdown and create some nifty tshirts. As you can see in the finished product above he even includes the Crackdown logo on the front featuring the phrase "Remember Agent ...". Nice job Jamie, and if you have a few extra you could always send them our way. Quick question though, if video game companies released more apparel for their games, at reasonable prices, would you be proud to wear your Bioshock or Mass Effect clothing around town or would you be a little too embarrassed?
TonyBowman got the urge, the urge to take one long swim in Crackdown. He wanted to see how far you could actually swim away from the island in the game before you were stopped by a mysterious invisi-wall. And after a 15 minute swim he found his answer. TonyBowman stated that after 15 minutes of swimming he didn't run into an actual invisi-wall, but instead his character got kicked back a few strokes giving the impression that he was still swimming without actually moving. So, he waited a full day's cycle and posted a few day and night screen grabs of the island from an ocean perspective. And it's nice to see that Crackdown's draw distance still keeps chugging along. Job well done agent and nice work on leveling up your character to full four star ranks.
Update 1: Looks like Major Nelson posted the same clip, so choose your mp3 wisely.
It wasn't long ago that our lovable Dustin Burg encountered some problems gaining achievements while playing a co-op session of Crackdown. He was able to gain certain achievements, but achievements for removing gang leaders were not earned. Additionally, gang leaders he had killed during co-op reappeared during the single player campaign. We received an official comment from Microsoft regarding this issue. Basically, the company line goes like this: when players enter a co-op session, they are essentially entering the friend's version of Pacific City. Individual achievements can be gained during co-op, but gang related achievements cannot. This was done to prevent one player from doing all the work and essentially giving the achievements to the other player.
So, there you have it fanboys. If you want gang achievements, you'll have to make sure you're hosting. While this will no doubt irk poor Dustin (you should hear him rail in the latest Fancast) at least it explains the issue.
So fanboys, do you have a similar story or is this a weird one-off incident? Have you been playing co-op and earning achievements pertaining to taking down the gangs and its members? I've sent out a query to the powers that be and hopefully we will get some answers, because playing co-op and not earning certain achievements is ridiculous. Again, any information from you guys would help to get this issue figured out.