Posts with tag interview
Diablo III lead says no console version planned
Hello and welcome back to civilization from under your rock. We say this because if you haven't heard Blizzard is hard at work developing Diablo III you must have been stuck somewhere. In order to halt console version rumors Joystiq sat down in an exclusive interview with lead designer Jay Wilson. Wilson broke console gamer hearts everywhere confirming Blizzard "[doesn't] have any plans" for a console version of the upcoming, highly anticipated, sequel. While plans could change it looks like Diablo fans will have to upgrade their PC when the title releases -- which is sometime between now and the end of time.
X3F interviews Peter Molyneux about Fable 2, BC, XNA

We've already posted the audio of our interview with Peter Molyneux, but we know not everyone is down with spoken word. As such, we've transcribed the entire interview for your reading pleasure. In this massive interview, Molyneux discusses Fable 2 co-op (he thinks Live co-op is a great idea by the way), the possibility of versus multiplayer (which is also a good idea according to Molyneux), and we even manage to squeeze in questions about Microsoft's new XNA initiative and the ill-fated BC. Find the lengthy and informative interview after the break.
Continue reading X3F interviews Peter Molyneux about Fable 2, BC, XNA
X3F interviews James Silva, creator of Dishwasher: Dead Samurai

Continue reading X3F interviews James Silva, creator of Dishwasher: Dead Samurai
Shane Kim on lost studios, handhelds and the console war
At the ongoing D.I.C.E. summit in Las Vegas, Nevada, Microsoft Game Studios corporate VP Shane Kim was bombarded with every tough question you could think of by New York Times reporter Seth Scheisel. Covering a wide range of topics from Xbox to Windows, Kim kept his head on for the most part while toting the company line."People have speculated that we were stifling their creative freedom," Kim told Scheisel, when asked about Bungie's public split from Microsoft in 2007, "but I can tell you there's no studio that had more freedom at Microsoft Game Studios than Bungie." Kim also didn't rule out the possibility of a Microsoft branded portable gaming device, saying, "never say never."
With a year head start on their competition, one of the strongest software attachment ratios a console has ever seen and critical and commercial successes like Halo 3 and Gears of War under their belt, does Microsoft consider the console war to be won? "By no means does anyone at Microsoft think the race is over," replied Kim. "You have very powerful and formidable contenders in Nintendo and Sony ... to underestimate them and to count them out would be a foolish mistake." Read the full interview for Kim's views on Windows Vista gaming, intellectual properties and more.
Joystiq chats it up with Bungie's Frankie
During the Halo 3 beta preview in New York, the guys over at Joystiq cornered Bungie's very own media man Frankie to discuss everything Halo. And even though he was tight lipped about Halo 3's story and future projects, he did talk about the Halo movie, what Bungie wants from the beta, and what kind of input they'll be taking from fans. Frankie also throws a hard left hook at Nintendo's Miyamoto for his remarks about Halo ... and let's just say we're looking forward to Bungie's new 2D side-scroller. Read the full interview after the jump.Frankie talks Halo 3 dev process
One thing we know for sure is that Halo 3 will be coming out this year, it will be huge, and it'll be put under one giant microscope. So, how does the Bungie team deal with all the internal pressures, development process, and stay on track? In a Next Generation interview, Bungie's own Frankie says that compared to Halo 2 the whole project is" well managed, it's well scheduled, and it's a pretty happy environment". Frankie also talks about what the main focus is right now and how they are polishing, refining, and adding layers and layers of goods onto Halo 3's framework. He also mentions that they do indeed have a hard date when they have to push the Halo 3 beta out the door (which is soon), but doesn't know when it'll make it into the public's hands other than a rough "this Spring". Halo 3 downloadable content talk and insightful interview banter can be read after the jump.[Thanks, Eric]
The who, what, when and how of XNA

Michael Klucher, XNA project manager, was interviewed by the adults over at Adult Gaming Enthusiasts to learn more about Microsoft's XNA ambitions. In the interview, Michael talks about why they wanted to create XNA Studio Express and how they are confident in what will come from the program. On a side note, it's interesting to know that XNA SE took roughly a year to complete from idea to implementation. Anyway, Mr. Klucher also mentions that in the future we'll be seeing more and more games come from XNA SE and the possibility of "mom and pop" developers coming forth. It's an interesting interview if you are at all interested in XNA development or where it is headed. We're optimistic in the Xbox 360 community's creativity and coding skills to create the next Geometry Wars or Assault Hero ... but we still worry about the ::shiver:: Microsoft certification process. Oh the pain!
Japan's inward game development woes [update 1]
In an interview over at the Lost Planet Community blog, Lost Planet's very own producer Jun Takeuchi talks about how game development in Japan has changed ... for the worse. He's referring to how Japan's video game developers have isolated themselves, refusing to cater to the western audience, and ultimately using once big franchises as a crutch. Takeuchi goes on to say "western developers borrowed and learned from Japanese developers all those years when Japan was ahead" and that now "Japanese developers need to learn from western developers". He goes on to say that Capcom is already trying to adapt to a more worldly view, looking at games as an all encompassing form of entertainment. Do you think Japanese developers need to cater more to a western audience, change up their formula, and now learn from the student (aka, western developers)? We'd like to see both Japanese gamers and western gamers find a happy medium when it comes to eachother's content, but we wonder how different each group really is ...Update 1: Fixed our source information, sorry Brian Dunn.
[Via GamePro]
[Thanks, Jonah]
Bill Gates on the 360, IPTV, convergence

Chris Grant of Joystiq (he's the handsome lad pictured above), along with Engadget's Ryan Block as well as folks from Kotaku, Gizmodo, and ScobleShow, sat down with Bill Gates at CES yesterday to talk about, well, everything. The group covers issues like net neutrality, vertical integration, and of course, the Xbox 360. On the 360 side of things, Bill evokes memories of the 1990s as he declares the 360 as controlling people's living rooms. With the introduction of IPTV, it would seem that the 360 has finally become the "set top box" holy grail that was sought after in the last decade of the 20th century. Gates also reveals that the majority of Microsoft's often touted 5 million Xbox Live subscribers are of the Gold variety. Other topics discussed include digital distribution, Microsoft's future, and why the 360 will have a larger downloadable library than the PC. It's a good read and 360 fanboys would do well to check it out. For those averse to the printed word, check out a video of the conversation at ScobleShow.
[Via Joystiq]
Real Time Worlds Crackdown interview

Xboxyde posted a Q&A session they had with developer Real Time Worlds about a little game called Crackdown. In the interview Real Time Worlds talks about how development on Crackdown has progressed, how co-op was implemented, various multiplayer tidbits, and how games in the genre are sometimes unfairly labeled as Grand Theft Auto clones. After reading through the interview we can't help but feel that Crackdown may be able to stand on its feet without the help of a little Halo 3 surprise in the box. Is anyone a little more interested in the game after reading the Q&A session and possibly willing to take Crackdown for a ride?
[Thanks, Boff]
X360F interviews RoboBlitz's Tian Mu

We were recently given the opportunity to interview Tian Mu of Naked Sky, developers of the Live Arcade game, RoboBlitz. Chances are you're going to be hearing a lot about this game when it releases on Xbox Live Arcade. RoboBlitz is powered by Unreal Engine 3 (you know, the engine that Gears of War runs on), making it one of the most visually impressive games ever to hit the Arcade. Even more impressive is the fact that RoboBlitz looks fantastic and manages to stay under the 50 MB limit set by Microsoft for Arcade titles. Another standout feature of the game is its use of physics. Everything in the game is based on physics, from environmental objects to character animations. In gameplay terms, this means that almost anything is possible (check out a video demonstration here). Each puzzle can be attacked in different ways, giving users plenty of options and no scripted sequences. Read on to learn more about the world of RoboBlitz.
Interview: Tyler Bleszinski's GearHeads
Ever wonder what it would be like to be Cliff Bleszinski's brother? Do you find yourself caught up in all the Gears of War excitement and want to know where all the cool Gears fans hangout online? Well, Tyler Bleszinski is that guy who carries the label of "Cliffy B's brother" and he's on a mission to create the best Gears of War community online. Tyler has broken out from being the other brother and created one of the best Gears of War community sites on the net, GearHeads of War. I sit down for a friendly conversation about the launch of Gears of War, what special treatment he receives for being Cliffy's brother, why he created his fansite and where it's community is headed. You're formally invited to an interview with the brainchild of GearHeads of War, Tyler Bleszinski ...Interview with Peter Moore

Kikizo sat down with Peter Moore for a little chat after X06. In the interview Peter talks about the HD-DVD player, Blue Dragon, why Japan is important to Microsoft, XBLA, Peter Jackson, Live Anywhere, why surfing the web on a TV sucks, and why rumble is important. In his own words, "when you hit the wall at 150 miles an hour, you should feel something." The interview is 24 minutes long and well worth watching. See it after the break.
Inside the mind of a cheater
Have you ever played Battlefield or Halo online, only to be faced with dirty, filthy, joy killing cheaters? What was your first reaction? Whatever it was, we're pretty sure it wasn't "hey, would you like to do an interview?" That's exactly what Richard (nice name) from Aeropause did. The interview is a fascinating look into the thought processes of a cheater. Here's one of our favorite selections. When asked what game makers should do to curb cheating, the schmuck responds:"Give Up! There is no way to stop us. Everyone wants to cheat and we will always find a way to do it. Anyone reading this is simply jealous of the fact that I have enough nuts to cheat and play the game the way I want to."
Wow. In denial much? Cheating because you enjoy making people miserable at least has some semblance of sense to it, but actually believing people are jealous of the act? That's practically mental instability. Still, his response to one question makes it all better:
"Do you have a girlfriend?
Schmuck5000: What kind of freaking question is that for this kind of interview? How does me having a girlfriend relate to cheating? (AP: We will take that as a NO!)"
Ah, the fetid reek of Loserville. Makes us all warm inside. Hit the read link for more insight, if you dare.
GamerTag Radio goes Gilligan
GamerTag Radio's latest podcast has live coverage of MLG Orlando including a random interview with Mary Ann from Gilligan's Island.











