Posts with tag halo-wars
Covenant playable in Halo Wars
Some guy over at Joystiq named Richard Mitchell, swear that name sounds familiar, was able to finagle some details from Ensemble Studios during a demo of the game. Ensemble confirmed that the evil Covenant will be playable in Halo Wars. The only catch is that the Covenant will not have a campaign mode and the option to play as them is in multiplayer only. Now, if they would just confirm the Flood already -- we could I go home! Halo Wars is set to release sometime during the Spring of 2009. Looking for more information? Read X3F's hands-on impressions with Halo Wars today!
E308: Hands on with Halo Wars

E308: Mattrick confirms that Bungie is developing new Halo game
Maybe all the drama revolving the Bungie announcement and subsequent postponement wasn't worth the headache.
In an interview with MTV Multiplayer blog Microsoft's head of Xbox Don Mattrick confirmed that Bungie is working on a new Halo title. Mattrick told MTV that Bungie's next title wasn't revealed because Microsoft felt they had enough content and excitement surrounding its other announcements (Sup, Final Fantasy XIII).
When pressed on the lack of Halo news, specifically regarding Ensemble Studio's real-time title, Halo Wars, Matrrick told MTV not to worry and announcements would be coming and then let it slip that Bungie is working on a Halo title.
Matrrick then clarified that the Bungie project is not related to Halo Wars or the the long-announced Peter Jackson project, codenamed Halo: Chronicles.
Was this the 10:07 AM PT announcement, the rumored Halo-based tactical shooter or were they the same?
[Thanks, Dan Dizzle]
In an interview with MTV Multiplayer blog Microsoft's head of Xbox Don Mattrick confirmed that Bungie is working on a new Halo title. Mattrick told MTV that Bungie's next title wasn't revealed because Microsoft felt they had enough content and excitement surrounding its other announcements (Sup, Final Fantasy XIII).
When pressed on the lack of Halo news, specifically regarding Ensemble Studio's real-time title, Halo Wars, Matrrick told MTV not to worry and announcements would be coming and then let it slip that Bungie is working on a Halo title.
Matrrick then clarified that the Bungie project is not related to Halo Wars or the the long-announced Peter Jackson project, codenamed Halo: Chronicles.
Was this the 10:07 AM PT announcement, the rumored Halo-based tactical shooter or were they the same?
[Thanks, Dan Dizzle]
E308: Halo Wars screens
Halo Wars, the unfortunately delayed RTS from famed PC developers Ensemble Studios, is looking better every time we see it. The latest screenshots are no different. Showcasing the epic battles of a world before a lone Spartan was called into action, Halo Wars is certain to be a blockbuster title when it hits in Spring 2009 exclusively on the Xbox 360. As an added bonus, Microsoft included a trio of stills from the awesome CGI trailer -- which you can watch now on X3F TV!
E308: Halo Wars confirmed for 2009

[Thanks, Tyler]
E308: Halo Wars '5 Long Years' trailer [Update 2]
Update: According to a tipster who is glued to his television set stuck on G4TV, a developer for Halo Wars has said the game will release in Spring 2009. We have yet to hear an official comment on the matter.
Halo Wars, the upcoming real-time strategy game from Ensemble Studios is inching closer to release. When that release is, we don't know. But it's coming! Need something to hold you over? How about this new Halo Wars trailer for the upcoming title. Showing off a battle described in the video as "the five long years it took to get Harvest back," reveals the victory and defeat of the human species against the Covenant.
[Thanks, Macedonia M. for the release date tip]
And so it begins: New Halo Wars screens and art
With E3 beginning so soon the news is really starting to flow, and over the next few days things'll be moving pretty fast around here. The first thing we've got are a few new Halo Wars screens along with a bit of concept art and info. Apparently Ensemble has worked hard to make sure to get all sorts of little things from the Halo universe into the game. We'll be seeing Sentinels in one or more forms (with a least a single variant that aids you if you gain control over its factory), and while the developers are coy about it, it's extremely likely the flood will show up in some fashion.
After tomorrow's press conference there'll likely be much, much more on Halo Wars. Including, if loose talk is to be believed, some news on a demo.
After tomorrow's press conference there'll likely be much, much more on Halo Wars. Including, if loose talk is to be believed, some news on a demo.
A trio of new Halo Wars screens
After sinking tens of dollars into research and development, our attempts to accelerate time and start E3 early have failed. As we can't force time to go faster -- not for lack of trying -- we'll just have to settle with a few digital hors d'oeuvres to tide us over in the meantime. And, since Halo Wars is definitely one of the must play games on our list, why don't we make those digital snacks some fresh, hot out of the capture station screenshots? We only have three new shots but, again, since we cannot change the irrevocable flow of time, they'll have to do. Enjoy them in the gallery below.
Halo Wars screenshots show lots of progress

Ensemble: "Several" Halo Wars demo stations at E3
Excitement for Halo Wars has been palpable of late, what with a recent GamePro cover story and Ensemble finally allowing a few details to hit the tubes (even from the official Halo Wars website, no less). It wasn't long ago that Ensemble made it known that they would "hopefully" have a playable build at E3. Considering no one outside of Ensemble and a few lucky journalists have laid their hands on the game, it was pretty exciting news. Prepare to be even more excited, as the "hopefully" part of the equation seems to have shifted to definitely. According to Ensemble's Bruce Shelley, as noted on his blog, there will be "several demo stations set up and a large number of media representatives will be getting a chance to play." Smiley face to that.
There are other details about the game in the blog but, frankly, we sort of blanked out after the playable bit. There was this: "This is not a strategy game where you don't interact with your opponent for the first 15 to 25 minutes. Many games are over by that point." E3 can't get here fast enough.
There are other details about the game in the blog but, frankly, we sort of blanked out after the playable bit. There was this: "This is not a strategy game where you don't interact with your opponent for the first 15 to 25 minutes. Many games are over by that point." E3 can't get here fast enough.
New Halo Wars info: the UNSC Firebase and Warthog

Halo Wars fans will know that updates to their would be favorite game are few and far between, especially on the official Halo Wars website. Well, fret no more, because the beginning of the recently promised roll-out of new information has officially begun. Specifically, today we have new images, video, and information regarding a UNSC structure called the Firebase and the ever popular Warthog vehicle.
The Firebase, from the sound of things, is a portable UNSC base of operations and presumably the first structure players will start with. It is capable of constructing vehicles and deploying troops. The base also features a 'lock down mode' which you can see on the left of the image above.
The Warthog sounds as you would expect, though a few new details are revealed. For one, Warthogs are available in three flavors: unarmed, chaingun, and gauss cannon. The unarmed variant is the most basic unit, whereas it sounds like the others will have to be acquired via upgrades performed at the Firebase. Good stuff. Here's hoping we'll get new information on a more regular basis from now on. Hit the source link for more images and even a short Flash video of the Firebase in action.
The Firebase, from the sound of things, is a portable UNSC base of operations and presumably the first structure players will start with. It is capable of constructing vehicles and deploying troops. The base also features a 'lock down mode' which you can see on the left of the image above.
The Warthog sounds as you would expect, though a few new details are revealed. For one, Warthogs are available in three flavors: unarmed, chaingun, and gauss cannon. The unarmed variant is the most basic unit, whereas it sounds like the others will have to be acquired via upgrades performed at the Firebase. Good stuff. Here's hoping we'll get new information on a more regular basis from now on. Hit the source link for more images and even a short Flash video of the Firebase in action.
Ensemble: Halo Wars "hopefully" playable at E3
The latest Halo Wars monthly update is live and, while it doesn't contain a mountain of new information, it does give us hope for the future. Why is that? It's because Ensemble Studios hints that we might see Halo Wars at E3 and, furthermore, it might be playable by the press. According to the update, "A lot more of the game will be visible and hopefully we will be able to hand over the controller to let people try it for themselves." The update also has a few words about the UNSC Cyclops unit (think the power loader from Aliens) and notes that more information (and updates to the Halo Wars website) are on the way. So, we'll just be getting in line now then.
GamePro Halo Wars article now online
With the GamePro Halo Wars cover story on shelves for a while now, the magazine has seen fit to post a (less robust) preview on their website. It's a good read for anyone who can't get their hands on the magazine (or those who don't care to do so).
While a good portion of the article is spent rehashing the genesis of the game and how hard Ensemble is working to make it true to the Halo universe -- seriously, we get it now -- there are a few choice nuggets to be found. Units have both primary and secondary fire modes for one. As an example the article notes that marines typically use assault rifles but can also toss grenades -- on command -- if the situation calls for it. Also, the article notes that micromanagement of the in-game economy -- a common practice in most RTS games -- is basically non-existent thanks to the all-consuming unit of currency, which is simply dubbed 'supplies.' Finally, another nod to streamlining the genre for consoles, Ensemble notes that it took 10 minutes to create a sizable force in early builds of Halo Wars, whereas now it takes "about 10 seconds."
We're fairly sure we're not alone when we say that we really hope there's a playable build of Halo Wars at E3 next month.
While a good portion of the article is spent rehashing the genesis of the game and how hard Ensemble is working to make it true to the Halo universe -- seriously, we get it now -- there are a few choice nuggets to be found. Units have both primary and secondary fire modes for one. As an example the article notes that marines typically use assault rifles but can also toss grenades -- on command -- if the situation calls for it. Also, the article notes that micromanagement of the in-game economy -- a common practice in most RTS games -- is basically non-existent thanks to the all-consuming unit of currency, which is simply dubbed 'supplies.' Finally, another nod to streamlining the genre for consoles, Ensemble notes that it took 10 minutes to create a sizable force in early builds of Halo Wars, whereas now it takes "about 10 seconds."
We're fairly sure we're not alone when we say that we really hope there's a playable build of Halo Wars at E3 next month.
Halo Wars will ship "when it's ready"
The aptly named Halo Wars Addict website recently interviewed Ensemble Studios' Graham Somers regarding the company's upcoming RTS title, Halo Wars (you know, the one based on Halo). While the interview covers a broad range of topics, such as how Ensemble plans to please Halo fans and newcomers alike, we quickly zeroed in on the end of the interview. When asked whether Halo Wars would release in 2008 or 2009, Somers responded, "We're going to ship Halo Wars when it's ready." After missing Microsoft's Spring Showcase, we wondered whether or not Halo Wars would make its projected 2008 release. Now you can color us officially worried.
Halo Wars will be shown at E3 this year. Here's hoping someone comes clean on a release date come convention time.
[Thanks, Jon B]
Halo Wars will be shown at E3 this year. Here's hoping someone comes clean on a release date come convention time.
[Thanks, Jon B]
GamePro reveals Halo Wars co-op, new units, controls and more

Halo Wars Addict posted scans of all ten pages of GamePro's Halo Wars article (you know, for those outside the States who can't view the magazine's contents any other way ...) and inside we learn about the game's current control scheme, new UNSC vehicles including Vultures, Cyclops and Cobras as well as mention that the campaign will be a combination of human and Covenant worlds. Also, even more exciting is confirmation that Halo Wars will boast six player Xbox Live multiplayer AND feature two person online co-op as well! Purchase a copy of GamePro's July issue to read about all the Halo Wars goodness or ... uhhh ... go here.
[Via Grunts R Us]



















