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Posts with tag halo

First screens of Fable II's Master Chief outfit

Way back in August, we reported that a Master Chief outfit -- a Spartan outfit, if you want to get technical -- would be making an appearance in Fable II. Now, thanks to DailyGame, we have the first screenshots of the outfit, which is known as Hal's Outfit in the game.. It looks slightly different from the original images. Overall we'd say it's closer to the actual look of the Chief's iconic suit. Also pictured in the new screenshots is the energy sword -- Hal's Sword. It looks nice and all, but it only deals a paltry 22 damage, so let's hope it has some amazing bonus properties. Head over to DailyGame for more images.

Downer: The Flood not playable in Halo Wars

So, Joystiq put up an article summing up its impressions of Halo Wars. Sure, there are a lot of gameplay details to glean from the article, and Ensemble Studios explains why there are vehicles in Halo Wars that aren't in any of the Halo games. There are lots of things you can learn in the article, but there is one glaring thing that stands out like Cliff Bleszinski in a rainbow clown wig: the Flood is not playable. Again, the Flood is not playable in Halo Wars.

It's a sad reality, and one we're not willing to accept. Already, we're contorting Ensemble's promise of future DLC to mean that maybe, just maybe the Flood will be added in the future. If not, well, there's always Halo Wars 2.

First Halo 3: Recon details emerge

Joystiq got a chance to sit down with Bungie's Brian Jarrard to discuss some of the details behind the upcoming Halo 3 experience, Recon. Many questions have been lobbed at the title since it was first officially revealed, and here, without further ado, are some of the answers (politely cribbed directly from Joystiq):
  • "It will be a standalone disc sold in stores in boxes next Fall. It's also going to include some multiplayer maps."
  • "It is a first-person shooter still ... It's not a squad-based shooter."
  • "As an ODST, compared to playing as in invulnerable Spartan, you are going to have to sort of pick and choose your encounters a little bit differently."
  • "It is going to very much feel like Halo. Full feature parity."
A few other details. Recon (as most have theorized) takes place directly after the Prophet of Regret jumped into slipspace during Halo 2, causing the destruction of New Mombasa. Players take the role of a single ODST -- not a full squad. Also, it would appear that -- as implied by the trailer above -- the Superintendent (the little green circle dude) will serve as Recon's "Cortana." When asked about this, Jarrard replied, "I think your observations seem pretty spot on. It certainly seems like there's a guiding hand of some sort there."

Gallery: Halo 3: Recon

Continue reading First Halo 3: Recon details emerge

Video: Halo Wars demo (with the Flood!)

A video demonstration of Halo Wars from TGS has hit GameTrailers, and we think it's fairly safe to say that the game is looking pretty good. Then again, we thought as much when we got a chance to play it at E3, so what would you expect? Nevertheless, the video showcases some things that we didn't see at E3, namely a commander unit, the Vulture "Uber Unit," and a new command ability called the Cryo Bomb which freezes enemy units, giving you extra time to destroy them.

Without a doubt though, the most intriguing part of the video happens right at the end of the demonstration, when we get our first glimpse at the Flood. We only get a general idea of how the Flood base is structured and also a brief look at the Infection Forms as well as what look like (former) human Combat Forms.

Now, if we can just get this time machine working, we can play it right now.

Latest Halo novel, The Cole Protocol dated Nov. 25

Frankly, if you don't know what the Cole Protocol is -- a (fictional) military law established by the United Nations Space Command which states that any ship in danger of Covenant capture cannot reveal the location of Earth at any cost, even if that cost is the erasure of all shipboard data along with a ship's self-destruction -- we're not sure why you're still reading this, unless of course you just love Halo and don't bother with the details (shame on you!). Suffice it to say that if you know what the Cole Protocol is, if you do love Halo and, above all, if you love reading, this news is for you: the latest in the Halo series of novels -- titled The Cole Protocol -- will be hitting retail shelves on November 25. The audio version will be made available at the same time, for those of you who would prefer a format you can enjoy while actually playing Halo.

Written by Tobias S. Buckell, the book follows "an unexplored conflict of the Human-Covenant War" involving the Spartan Gray team. We would venture to guess that the novel covers the events that led to the creation of the Cole Protocol. We are excited.

Latest political smear: He's a Halo player

Video games and politics aren't strangers to one another. Since the days of the crusades against Mortal Kombat -- pretty tame nowadays -- and extending into the storied and humorous career of one Jack Thompson, video games have lingered in the halls of politics (let's not get into all the unsuccessful and costly legislation attempts). We think this is, however, the first time that claiming a political opponent plays Halo has been used as a smear tactic. And yet, there it is. In a politcal fact sheet produced for Arizona's Maricopa County District 1 Supervisor race, the fact that 26-year-old Ed Hermes is an avid Halo player is used in an effort to defame him.

"Skilled player of the popular video game Halo," the flyer reads, opposite a more politically relevant statment about Fulton Brock -- Hermes' 56-year-old opponent. It continues with a quote from Hermes made in a university newspaper: "I am addicted to Halo, and play almost every night."

We find ourselves wondering if a young Fulton Brock was once accused by an elder statesmen of "Watching the boob tube," or "Reading the Devil's picture books."

[Via Joystiq]

It's an orange Halo Cole Protocol novel cover art

Here you go kids, it's the cover art for the latest Halo novel "The Cole Protocol" thanks to our friends. You know, the novel that's coming out this November. We're loving the red and orange color pallet the design folks chose and the amber glow off the Spartan helmet is a lovely touch. But we have to admit that we wish Joseph Staten was penning this latest Halo novel. Yes, we have a special spot in our heart for Mr. Staten. But maybe Mr. Buckell will be decent enough. We guess the book's cover art is good times, so that means the contents have to be equally good ... right?

[Thanks, B Tizo]

Former Metal Gear 4 producer joins new Halo team

Yesterday, Microsoft confirmed that former Konami employee Ryan Payton will be joining Microsoft Game Studios. Payton will join a newly formed team that is responsible for all current and upcoming Halo titles.

In response to a rumor that Payton had been tapped as the lead producer for the long awaited Peter Jackson Halo Project, Microsoft would only confirm Payton was one of many employees recently hired to make up the new team, according to EDGE Online.

Among the other members of the Halo team announced is fan favorite ex-Bungie employee, Frank O'Connor. as well as former members of Gearbox, id and Pseudo Interactive.

Payton, who is best known for his work as an assistant producer on Metal Gear Solid 4, left Konami in August.

[via Joystiq]

Bungie: Halo sales affected by pre-owned market

During his chat with, Bungie's lead audio director (and musical legend) Marty O'Donnell talked about the impact the pre-owned market has had on video game sales, including games from smaller studios all the way up to big budget titles like Halo. Yes, Halo.

"It's hard to gauge the effect of used game sales on Halo, but I'm sure it's big," said O'Donnell admitting that "complaining about sales when you have a multi-million seller is somewhat difficult to justify, but it seems to me that the folks who create and publish a game shouldn't stop receiving income from further sales." O'Donnell then commented that, in the future, smaller studios will have an even more difficult time recouping dev costs and that digital distribution could be the answer that makes everyone happy. Now go buy an extra copy of Halo 3.

X3F TV: Video analysis of Bungie's Keep It Clean teaser

With the web positively on fire about the Keep It Clean teaser trailer released by Bungie this morning, we thought we'd give the video a once (and twice, and thrice) over and deliver to you our own analysis. This isn't some kind of lame picture analysis either. Nope, this here is one of them fancy video analysis ... um ... videos. Find out everything you need to know but are too busy to find out on your own by watching our detailed video analysis.

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Canceled Ensemble title was Halo MMO

Gamasutra has discovered that a canceled project at Ensemble Studios -- soon to be shuttered by Microsoft -- was in fact a Halo MMO. The game was supposedly in development in 2006 and part of 2007, which would jive with rumors that were circulating at the time. Gamasutra managed to dig up some of Ensemble's concept art and mocked up screenshots of what the game would have looked like. Taking a look at the screenshot, it's clear that the game's interface would have borrowed heavily from World of Warcraft, while the concept art shows off a dual sword wielding Spartan with what appears to be an AI companion standing (floating?) behind him. The 'magic' energy of the game was apparently refered to as Psion, so perhaps the AIs would have been part of the game's magic system.

Alas, the game is kaput, though it's unclear exactly why it was canceled. It could be that a similar game was also in the works, a likely possibility given how many teams are currently working on Halo projects. Then again, maybe it was canceled when Ensemble realized it would get pretty boring if everyone picks Master Chief.

[Thanks to everyone that sent this in. Via Joystiq]

Pardon Bungie's Dust, Superintendent strikes again

In a new encoded post on the official Bungie site a string of text teases what many anticipate was Bungie's canceled E3 reveal. Playing out like a snippet of a Hollywood script, the string of text details a conversation between a Captain - Codenamed: DARE.V.500341(S1) - following up on a squad request to an Admiral - Codenamed: SMN.ACTUAL - calling the shots from a location currently under siege.

At the time of this writing speculation continues to run wild within the Bungie Forums. Popular theories point to new campaign levels, a map pack retail disc with a new cinematic (as seen in Halo 2's map pack) or an entirely new title within the Halo Universe, specifically due to references of the MAC weapon. Some of the more interesting tidbits could easily be gleaned from scanning the string of text (available after the break). The primary, DARE, is given a code number which ends in S1 leading some to believe the string of text occurs prior to Covenant attacks during the SPARTAN-1 era (yr.2491) -- way before John-117 joins the program in 2517.

Which theory gets us excited? The mention of squads could point to a pre-Halo era tactical shooter in the original SPARTAN phase that led to the creation of Master Chief. Wild thinking and speculation but we can't wait to see where this one is going.

[Thanks to everyone who sent this in]

Continue reading Pardon Bungie's Dust, Superintendent strikes again

New details on Halo Wars Marines and Hornet

The Halo Wars website has been updated with info on two new units as well as two new structures. The first is the trusty UNSC Marine, deployed in squads of five from a barracks, they come equipped with MA5 assault rifles and grenades. They are quick (and cheap) to train and, from the sound of things, their grenades can be upgraded to rockets. They are described as a good all around unit and effective in large numbers. The second unit is the Hornet, which is deployed from a UNSC airpad. It is described as an anti-aircraft unit, though it does have the ability to attack ground units as well. We imagine they make a decent reconaissance vehicle as well. Hit the source links below to see images of the new units as well as some videos of each unit in action.

Source - UNSC barracks and Marines
Source - UNSC airpad and Hornet

Gallery: E308: Halo Wars

Rumor: MGS4 co-producer working on Halo title

Here's a juicy Halo rumor for you. Word on the collective streets is that former Kojima Productions employee and Metal Gears Solid 4 co-producer Ryan Payton is currently working on the mysterious Peter Jackson Halo Project.

Supposedly, Payton has been given a "creative director" title on the "Halo: Chronicles" project which is a title that's way too vague for us to speculate his specific role. That is, if this rumor isn't made entirely out of lies. Our Joystiq mother ship has contacted Ryan Payton for comment, so let's wait and see what kind of answers we get.

[Via Game Stooge]

Brutish new concept art from Halo Wars

Scavengers that we are, we are obligated to post everything, nay, anything related to Halo Wars, the upcoming real time strategy game from (soon to be defunct) Ensemble Studios. With this slavish devotion to duty in mind, we present you with concept art of the game's Brute units. Brutes, for the three of you unfamiliar with Halo, are huge, muscular, gorilla-like soldiers with the kind of grim determination usually reserved for freight trains. The Brute uniform in Halo Wars -- which takes place before the first Halo -- looks decidedly different than the uniforms in any of the Halo games. Our heads are filled with all of the nerdy reasons for -- and implications of -- the differences. We won't jump down that rabbit hole just now (though we hope Ensemble gives us a few hints).

Instead, we simply direct you to the images, which you can find in the gallery below. Our biggest question: At what point between Halo Wars and Halo 2 did Brute beards go out of style?

Gallery: Halo Wars Brute concept art

Gallery: Halo Wars

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