
For the most part, MTV's Stephen Totilo and
N'Gai Croal of
Newsweek don't seem to like
Halo 3. In a new series of back-and-forth journalism called
Vs., these two are debating the merits of
Halo 3"s multiplayer. There have been two parts to the article so far, and right now the consensus is essentially that
Halo 3 is too hard. Specifically,
learning Halo 3 can be unforgiving. Unfortunately, for many
Halo players, this is completely true. There are no training modes, unless you count the campaign. Most people aren't concerned with teaching others how to play either. This leaves the uninitiated to absorb weapon strategies, map layouts, and gametypes by themselves, which can be a daunting task. Then again, Croal and Totilo also have yet to figure out how to initiate team speak (hint: press any direction on the D-pad, fellas).
We have to point out, though, that the
Halo 3 multiplayer beta really isn't the best arena to judge
Halo 3's multiplayer. That may sound strange, given that it is a
multiplayer beta after all, but it's true. Right now, the
Halo 3 beta is crowded with a relatively small sample of
Halo fanatics (several million short of the
projected pre-order numbers). These are people who live and breathe
Halo, people who went through the
Rule of Three, people who spent $60 on
Crackdown just to play the beta. Naturally, you're going to be running into lots of people who are better than you. This smaller sampling also limits the effectiveness of the ranking system, as there are fewer people with smaller amounts of skill disparity. Also, and this is important considering N'Gai's misty-eyed memories of LAN parties gone by, there are no custom games in the beta (
not officially anyway). Given that N'Gai is vocal about his displeasure at playing with strangers, custom games with friends sound like just what the doctor ordered.
If Stephen or N'Gai is reading this, we'd be happy to show you both some friendly matches of
Halo. The rest of you can read parts 1 and 2 of the series below.
[Via HBO]
Read part 1
Read part 2