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Posts with tag castlecrashers

Castle Crashers bronze and a seahorse too

It has been far too long since we've talked Castle Crashers (eight days to be exact), so we figured we'd jump over to the Castle Crashers dev blog to see what's new. Upon arriving, we found out that our The Behemoth friends have attempted a first pour cast of the promised Castle Crashers bronze trophies. So far, they have a few kinks to work out, but nobody ever said bronze casting was an easy process. The other piece of newsy news is the reveal of the Seahorse animal orb! Not only will this little guy make you move quicker in water, but it'll also melt your enemy's hearts with its stone-faced smile.

Okay, we're good. That should be enough Castle Crashers news for at least twelve hours.

Read - First Bronze Trophy Pour
Read - It's a Seahorse!

Video: Castle Crashers drawing fun times three

Don't hate us because we love Castle Crashers and their dev blog's entertainingly mesmerizing animation videos. Hate us because we force them down your throat. We say this because we're bringing you three (count 'em) three new Castle Crashers animation videos done by Mr. Dan Paladin himself. Watch in awe as he draws, paints and colors a Tall Grass Field or make your way towards the break to view the King's Boat get completed in an epic two part saga! It's Castle Crashers. It's video. It's awesome.

Read - Tall Grass Field video
Read - King's Boat 1 video
Read - King's Boat 2 video

Continue reading Video: Castle Crashers drawing fun times three

Video: Jaw-dropping Castle Crashers 3D render


Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half hours that were spent creating the 3D knight and well, just watch and be amazed. If The Behemoth ever wants to take the Castle Crashers crew into the third dimension, we recommend Mercier for the job.

[Via The Behemoth]

Castle Crashers: 40 weapon unlocks and a periwinkle knight

The Castle Crashers news keeps on flowing from The Behemoth's recently launched dev blog with news of weapon count and another playable character getting the "big reveal" treatment.

Today, we learn that Castle Crashers will feature 40 (count 'em), 40 different unlockable weapons to dish out the pwnage and can be discovered via a shop purchase, in hidden treasure chests, buried underground and bosses will even give up their weaponry. Not only will Castle Crashers be overflowing with weapons galore, we also get a first glimpse at another playable character (seen above) and even though it doesn't have an official name (The Behemoth admits they hate naming things) we're going with "periwinkle knight". And yes, he is holding a blue lightsaber.

Read - Weapons list
Read - It's the periwinkle knight.

Castle Crashers will have 22 unlockable characters

Putting their newly launched Castle Crashers dev blog to good use, The Behemoth posted news that our little XBLA game will allow players to unlock a handful of new characters. Twenty-two new characters to fight alongside our four colorful knights, all unlocked through various means and all completely playable. The new characters are still shrouded in mystery, but we've been promised that a few unlockables will be revealed in the future and, of course ... we just can't wait! This is exactly why we have the Castle Crashers dev blog added to our bookmark list, because edible bits of info like this just need to be consumed.

Super new Castle Crashers dev blog goes live

We've just been sent word that our buddies over at The Behemoth have launched a super new and super informative Castle Crashers development blog over on their official site. A blog aimed at giving fans and insider's look into the development process and the crazy minds behind one of the most highly anticipated XBLA games this year.

Currently, the Castle Crashers dev blog is a little bare bones (it did just launch, so be understanding), but already they've posted a brief introduction and an intriguing video where we get to watch artist extraordinaire Dan Paladin create the game's world map in super fast motion. Man does that guy have talent. The Behemoth promises regular weekly updates and a behind the scenes look at the game, so be sure to place a bookmark and refresh often. We know we will, because, truth be told, we have a Castle Crashers addiction that needs to be fed. Feed us The Behemoth, feed us until our tummy hurts with painful joy.

Video: It's a Castle Crashers playthrough


Coming straight from the GDC floor and onto your computer screen is actual gameplay video of The Behemoth's little XBLA game that could, Castle Crashers. And it's an informative video at that. In the vid, The Behemoth briefly shows off some of the game's hack and slash combat as they string together a few combos, kill some baddies and explain how the magic system works. We also get to see the game's level map that encompasses twenty levels and get to preview what the character stats screen looks like. But most interesting of all is the fact that Castle Crashers will incorporate some mild RPG elements that'll allow you to level up your character, gain experience points and unlock new abilities. Enough talk though, just start viewing. It's Castle Crashers ... 'nuff said.

Video: Some Castle Crashers versus multiplayer


Embedded above for the obsessed or simply curious Castle Crashers enthusiast is never before seen footage of the game's versus multiplayer modes taken from a PAX 07 demo. And, after giving the video quick look over, we can truthfully and wholeheartedly say that our excitement-ometer for Castle Crashers just got higher which we didn't even think was possible. Right now the game features four different multiplayer versus modes where up to four players will be able to duke it out in various events including a straight up brawl (with giant kitty cats), some bow and arrow shooting and a gametype where chickens turn you into Hulk-sized characters. Give the video a watch and tell us you aren't excited about the chicken eating versus mode ... just try.

It's time for Castle Crashers dress up!

Diehard Xbox 360 fanboy, Half-Life case modder to the stars and all around Castle Crashers enthusiast PiNPOiNT thought he'd share his latest artsy project with the fanboy community. So go ahead, take a look at the photo above and witness his brand new, custom made Castle Crashers costume modeled after the game's blue knight. It's very well made, designed beautifully, so very attractive and the big head makes us chuckle for some reason. It's a damn nice costume design PiNPOiNT, but we're sorry to say that it'll be a long wait until Castle Crashers is playable on the XBLA. Ah who cares, all we know right now is that Castle Crashers dress up rocks!

Video: Castle Crashers at Comic Con


If you've been wondering why there has been a lack of Castle Crashers news, then know that you aren't alone as we share the same curiosity. So, we all should be happy to hear that The Behemoth is at Comic Con this year showing off their latest Castle Crashers build and we can't think of a better way to celebrate the re-emergence of the game than with some gameplay footage from the show floor. Embedded above is the new footage featuring our colorful Castle Crashers knights in a boss battle and kicking bum. Be sure to watch until the end when our heroes are forced to turn on eachother to win a kiss from their princess. We so got five bucks on the red knight.

[Via Game Stooge]

The Behemoth gives Major Trophy

Showing what an awesome development team they are, The Behemoth gave Major Nelson a custom, hand made FBI Agent trophy. This was in thanks for his support of their first title for Xbox Live Arcade, Alien Hominid HD, back in late February. Now, some of you may remember that The Behemoth was going to give away trophies for those at the top of the leaderboards of the game.

Major, being an MS employee was not eligible to win, no matter how mad his skillz, so they hooked him up with this absolutely badass trophy, and he's posted pics on his flickr page of the gift and the thank you letter included in the package. Hopefully, The Behemoth will remember X3F and our GDC interview when Castle Crashers lands on Arcade, right guys?

Castle Crashers still 50 megs


We ran a story on Friday stating that Castle Crashers will release in 2008 because of the recent size limit increase on Xbox Live Arcade games. This info was apparently communicated to Joystiq during GDC. Since running the story, The Behemoth's Tom Fulp contacted us to let us know that The Behemoth is busy cramming as much as they can into Castle Crashers, but are still adhering to the 50 MB limit. In fact, Fulp noted that The Behemoth enjoys the challenge of meeting the size restriction. It seems the size limit increase is decided on a case by case basis, and The Behemoth has not requested a size increase at this time.

Size increase or not, we wouldn't expect the game to hit anytime soon.

Castle Crashers gets bumped into 2008


Joystiq cornered The Behemoth's Dan Paladin after the GDC awards ceremony and asked about a release time-frame for Castle Crashers. To their (and our) dismay, Mr. Paladin stated that there was still "about a year of development left" on the XBLA title. Shocked, Joystiq then inquired to whether The Behemoth was going to take advantage of the 100MB bump in the XBLA size limit and were pleased to learn that Castle Crashers would benefit by adding additional features and content. So, we'll be seeing more Castle Crashers content, but will also have to suffer a longer wait. With a year or more of development nobody will be having any Castle Crashers fun until 2008 ... so you better make one hell of a game Mr. Paladin, because this hurts. This hurts a bunch.

GDC 07: Castle Crashers hands on


We heard the rumblings. We smelled the awesome. We knew that Castle Crashers was somewhere at GDC. It was just a matter of finding it. After what seemed like days of searching, we found the title in the Independent Games Festival pit, loaded up on an HD screen with some pumping speakers, Castle Crashers was ready and raring to go.

Continue reading GDC 07: Castle Crashers hands on

The Behemoth's Dan Paladin interviewed

Game Almighty posted an interview with Dan Paladin, The Behemoth's artist extraordinaire for Alien Hominid HD and upcoming XBLA title Castle Crashers. In the interview, Dan talks about the differences in the art style between the games, where he gets his inspiration, and why he is so cool. He also talks about the challenges and changes they've encountered while developing Castle Crashers, including reducing the size of the knights on screen and dealing with the complex code. One of the most interesting tidbits from the interview is when Mr. Paladin talks about a few of Castle Crashers' game features stating:

"In Castle Crashers, when holding down the right trigger all 4 of the buttons on top become spells that are intuitive to the player. For instance, press jump without right trigger and you jump normally. Press jump with the right trigger held down and you do a magic boosted jump. You can unlock a lot of characters to play as - as well as weapons, pets, and items! Every character has their own magic abilities which affect the enemies in different ways."

We must admit, we are uber excited for some four player co-op over Xbox Live and beating on those bad dudes. Anyone satisfied with XBLA title Alien Hominid HD and overly pumped for some Castle Crashers later this year?

[Thanks, Chris]

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