Today, Microsoft is sharing all kinds of Banjo-Kazooie XBLA assets with us, including a brand new trailer and a few freshly taken screenshots. The trailer (embedded above) is a great look at how an N64 created Banjo looks on a next-gen system and the screenshots are simply polygonial bliss. Suddenly, Banjo-Kazooie nostalgia hased kicked in and we're loving it.
The Rare crew just sent us information regarding the Banjo-Kazooie: Nuts & Bolts pre-order program where you can score a free copy of the XBLA title Banjo-Kazooie. We guess there was some confusion among eager pre-orderers who weren't exactly sure which retailers were offering Banjo-Kazooie redemption codes with Nuts & Bolts pre-orders. Well, Rare came to the rescue and created a handy list of participating retailers for every country. That list is below. Happy pre-ordering.
UK: Amazon, Play.com, Game and Gamestation
USA: Amazon, EBGames, GameStop and GameCrazy
FRANCE: Micromania and Game
SPAIN: Game
ITALY: GameStop
SCANDINAVIA: Game and GameStop
CANADA, JAPAN, IRELAND, GERMANY, AUSTRIA, BENELUX, SWITZERLAND, AUSTRALIA and NEW ZEALAND are participating, but participating retailers have yet to be confirmed.
Earlier this morning, Microsoft officially confirmed that the N64 remade Banjo-Kazooie will release to the Xbox Live Arcade on Wednesday, November 26th for 1200 Microsoft points. But remember, those who pre-order Banjo-Kazooie: Nuts & Bolts can download the XBLA version earlier and for free. If you're willing to plop down Nuts & Bolts pre-order cash, you'll receive a redemption code to download Banjo-Kazooie XBLA two weeks prior to its official XBLA release, which would be on or around November 12th.
Also, tucked in towards the end of today's Banjo press release, is news that Banjo-Tooie will be releasing to the Arcade sometime in early 2009. Huzzah!
Gamerscore Blog has posted a brand new video interview with Rare's Salvatore Fileccia on Banjo Kazooie: Nuts & Bolts. Well, when we say brand new, we mean recorded back in May during Microsoft's Spring Showcase. Even so, we can confidently say that this is the best Banjo interview yet recorded. Why? Because Gamerscore Blog's own Chris Paladino asks our question. Our question: how do you balance the game to keep it fresh and entertaining for both hardcore and casual players (Banjo is kid friendly, after all)? Find the answer to our brilliant question the video above.
Fresh from a visit to Rare HQ for some hands-on with Banjo-Kazooie: Nuts & Bolts, the Xbox 360 Online Center folks came back with a supposed list of Nuts & Bolts achievements. Though, they came back without any of the pretty achievement artwork. Boo! You can view the "rumored" list of achievements after the jump and even though there aren't any achievements quite as good as Gears 2's "Beat the Meatflag", Nuts & Bolts' "BBQ Beef" achievement is pretty yummy. Or maybe we're just hungry.
Microsoft announced today that gamers can now pre-order Banjo Kazooie: Nuts & Bolts. Much more exciting is the fact that the rumored price of $39.99 is true, making Nuts & Bolts a real bargain. Making the deal even sweeter, gamers that pre-order the game will receive a download code for the Xbox Live Arcade version of the original Banjo Kazooie. Even better than that, the code will work starting on November 14, the day of the Nuts & Bolts launch, a full two weeks before the XBLA game hits Xbox Live Marketplace. The XBLA release will include a feature called "Stop N' Swop" which allows players to unlock new features in XBLA game by playing Nuts & Bolts.
Finally, a new Nuts & Bolts world called Jiggoseum was revealed. You can check out the first images of Jiggoseum in the gallery below.
Talking with Eurogamer, Banjo-Kazooie: Nuts & Bolts lead designer Salvatore Fileccia confirmed their plans to release a Banjo demo to the Xbox Live Marketplace prior to the game's release. "We've got various different ideas" Fileccia explained, saying that the demo will most likely include the four challenges as seen in the E3 demo as well as an editor "because that's a whole different part of the game - building things and seeing how they perform, and taking part in challenges."
So, there you have it. You can expect colorful Banjo-Kazooie demo goodness prior to the game's release this November. Huzzah!
During a special reception last night -- held at the same venue as the Gears of War 2 reception -- Microsoft allowed the press to get their grubby mitts on Rare's upcoming Banjo Kazooie: Nuts & Bolts. The game has already been the center of some criticism from gamers, especially fans of the Banjo Kazooie series. Most of the coverage of the game thus far has dealt with the game's unique vehicle creation system, which allows players to build vehicles from dozens of mix and match parts, LEGO style. For those hoping this article contains a revelation regarding the platforming in Nuts & Bolts, we regret to inform you that the game's hub world -- where most of the platforming takes place -- was not available for play at the event. Here's the good news though, the vehicle creation is really, really fun.
Banjo Kazooie: Nuts & Bolts marks the return of the beloved N64 platform duo, exclusively on the Xbox 360. Today during the Microsoft press conference, Rare unveiled a new trailer (embedded above) for the title and Microsoft released a stockpile of screenshots and rendered artwork. Could Banjo Kazooie answer Microsoft's platformer mascot questions? Wait, did Microsoft have platformer mascot questions? Anyway, the game looks great so far but we must repeat something we mentioned earlier that's twice as awesome -- the original Banjo Kazooie is coming to Xbox Live Arcade! Sweet.
After the Microsoft Gamers Day a while back, Banjo Kazooie: Nuts and Bolts was seen by many in the community as too much of a departure from the older formula. The addition of vehicles, parts, and the creation of the former using the latter wasn't exactly traditional to the series' formula. Despite the fact that what we saw and played was fun, we can definitely say that the bits we had time with weren't exactly reminiscent of the N64 days.
Rare looks to have anticipated the outcry and saved much of the more traditional stuff for later reveal. IGN recently got some media out of Rare that seems designed just for that reveal, the first video introduces you to Showdown Town, the game hub, and where most of the more traditional platforming happens. The second video showcases Banjo Land and displays some of the vehicle creation and editing, as well as some of the quirky world exploration. Get watching!
By the way, listen closely around 4:00 into the first video for what could be a possible mention of a long rumored item.
Posted Jun 23rd 2008 2:00PM by Dustin Burg
Filed under: News
It's time for another exciting edition of the too fun and too exciting Xbox 360 video game box art reveal of awesomeness reloaded! Where today, thanks to Microsoft, we bring you the official box art for Rare's Banjo-Kazooie: Nuts and Bolts in all its bear, bird, nuts, bolts and wrench glory. And we'll admit, it's a pretty nicely designed box art. Our favorite Nuts and Bolts box art design decision has to be the centering of Banjo's square nose on the cover, because we have something about adorably square cartoon noses. Too fun!
After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.
In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.
From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.
From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.
More Spring Showcase goodness as we continue to dig through the assets provided by Microsoft. Perusing the Banjo Kazooie: Nuts and Bolts fact sheet, we've uncovered a few tasty bits of info. First and foremost, the game will feature multiplayer modes. Said modes will be available online, though the fact sheet is unclear if they will be offline capable as well. Given that Rare's other big game for 2008, Viva Piñata: Trouble in Paradise, features offline multiplayer, we'd say it will probably be available in Nuts and Bolts as well. Cooperative multiplayer is listed as well, though the label "cooperative challenges" makes us think that co-op through the single-player campaign is probably out.
Oh, and in case you'd rather not futz with the do-it-yourself vehicle creation (you old fuddy-duddy, you), the fact sheet assures gamers that many pre-built vehicles are available. The fact sheet also refers to the vehicle creation as user created content. Could this mean that players will be able to trade their vehicle designs? Guess we'll have to wait and see.
With so many leaks already reported, the first official Microsoft Gamers Day news is starting to drop. One of the first, and perhaps most anticipated, bit is the debut trailer for Banjo Kazooie: Nuts and Bolts. The video focuses primarily on the game's vehicle creation tool. Several vehicles are shown, from massive land vehicles to missile-firing air vehicles, all of which appear to be made of mix-and-match parts. Some platforming is also shown, but vehicles definitely seem to be the star of the show. Oh, and the end of the video is more or less an outright declaration of superiority over Nintendo's Mario. Watch it. Now.
Update: GameVideos edited the Mario headshot. We've replaced the video with the unedited version from YouTube.
Posted May 12th 2008 11:45AM by Dustin Burg
Filed under: News
In response to the leaked Banjo-Kazooie 3 screenshots that showcase an abundance of vehicle information, Rare confirmed with the peeps over at Eurogamer that the new Banjo is "not a racing game". So, thankfully, we can put those rumors to rest. Rare also added that "the honest truth is that people don't know the half of it yet" saying that "the game is not just a graphical showcase" and that they still haven't "revealed the gameplay mechanic yet." Interesting stuff ... Maybe that means we'll hear about the 360's rumored Wiimote controller tomorrow when we get our Banjo news. Speculation FTW!