- UK: Amazon, Play.com, Game and Gamestation
- USA: Amazon, EBGames, GameStop and GameCrazy
- FRANCE: Micromania and Game
- SPAIN: Game
- ITALY: GameStop
- SCANDINAVIA: Game and GameStop
- CANADA, JAPAN, IRELAND, GERMANY, AUSTRIA, BENELUX, SWITZERLAND, AUSTRALIA and NEW ZEALAND are participating, but participating retailers have yet to be confirmed.
Also, tucked in towards the end of today's Banjo press release, is news that Banjo-Tooie will be releasing to the Arcade sometime in early 2009. Huzzah!
Finally, a new Nuts & Bolts world called Jiggoseum was revealed. You can check out the first images of Jiggoseum in the gallery below.
Gallery: Banjo-Kazooie: Jiggoseum
So, there you have it. You can expect colorful Banjo-Kazooie demo goodness prior to the game's release this November. Huzzah!
"One of the things that I always find funny is when people always quote Kameo and Perfect Dark Zero as being flops at the launch of the 360. In the industry if you break even you're lucky, you're in the minority," Burton told VideoGamer. "If you make a decent amount of money you're really in the minority. You're in the top percentile. Those two games made a lot of money. For the install base they sold phenomenally well."
Honestly, we didn't need Burton to tell us PDZ and Kameo made money because we can already tell Rare has been infused with cash. Look at Viva Piñata and Banjo Kazooie: Nuts and Bolts -- clearly the people of Rare purchased some creativity and talent with that stack of monies. We joke because we love.
There you have it folks. Consider this rumor busted.
Update: We've received further comment from Microsoft just to make things extra clear. Per Microsoft: "There is no truth to this speculation. Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game." Can't get much clearer than that, now can we?
Rare looks to have anticipated the outcry and saved much of the more traditional stuff for later reveal. IGN recently got some media out of Rare that seems designed just for that reveal, the first video introduces you to Showdown Town, the game hub, and where most of the more traditional platforming happens. The second video showcases Banjo Land and displays some of the vehicle creation and editing, as well as some of the quirky world exploration. Get watching!
By the way, listen closely around 4:00 into the first video for what could be a possible mention of a long rumored item.
The rest of this is only speculation, but there are a few connections between the two games. They're both from Rare and so they're both Microsoft first party games. Now it could just be wishful thinking, but we'd like to hope that Microsoft might be willing taking a bit of a profit hit on these two to get them to be must-buys for a larger audience of gamers (read: kids).
After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.
In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.
From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.
From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.
Ladies and gentlemen allow us to introduce the 2008 Microsoft Game Studios graduating class ...
To do so, you'll have a massive tool kit at your fingertips. The vehicles seen in the gallery can all be broken down into various pieces, and a large portion of the gameplay stems from mixing and matching vehicle parts to suit the task at hand. Or y'know, to just suit messing around with infinitely customizable vehicles in a physics playground. That playground can be taken online as well, and the game's multiplayer is very physics-focused and custom-content heavy.
Hit the break for more on Banjo.