In an interview with CVG, Id developer John Carmack talks about how easy it is to develop on the 360 for the upcoming Nazi killing shooter Castle Wolfenstein and said that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC." Whoa, those are bold claims Mr. Carmack ... bold claims indeed. Both Id and Raven are teaming up to create this next-gen shooter and both are working hard to squeeze as much power out of the 360 as possible. A true Xbox 360 fanboy has to be excited about this game, but be sure to keep your guard up, because we all know of a certain game developed by team Id/Raven that didn't live up to its potential (crappy multiplayer just angers me).Posts with tag JohnCarmack
Id says 360 is a gem to develop on
In an interview with CVG, Id developer John Carmack talks about how easy it is to develop on the 360 for the upcoming Nazi killing shooter Castle Wolfenstein and said that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC." Whoa, those are bold claims Mr. Carmack ... bold claims indeed. Both Id and Raven are teaming up to create this next-gen shooter and both are working hard to squeeze as much power out of the 360 as possible. A true Xbox 360 fanboy has to be excited about this game, but be sure to keep your guard up, because we all know of a certain game developed by team Id/Raven that didn't live up to its potential (crappy multiplayer just angers me).Carmack: 360 is "a really sweet development system"
John Carmack is a video game
deity. Responsible for many of the graphical and technological advancements of the medium, through his work on the
engines for everything from Wolfenstein to Doom III, Carmack's opinion carries with it an almost
incomprehensible amount of industry weight. So Carmack saying the Xbox 360 is "a really sweet development
system" means precisely that.His praise isn't completely unequivocal though. He says about both the Xbox 360 and the PlayStation 3, "They can quote these incredibly high numbers of giga-flops or tera-flops or whatever, but in reality, when you do a straightforward development process on them, they’re significantly slower than a modern high-end PC."
The interview is from the February issue of PC Gamer UK, which hits newsstands today. We can probably expect to hear more details about both consoles therein. Any UK readers have a subscription?












