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X3F interview: Bungie's Frank O'Connor


In another 4 minute E3 round robin interview (check out our first session with Peter Moore), we got the chance to interview Bungie's Frank O'Connor, better known simply as Frankie to Bungie fans. We made sure to ask him about Halo, of course, but we also asked him about Peter Jackson's project and Bungie's magnum opus, Pimps at Sea.

First of all, when did you actually start Halo 3's production? Was it almost immediately after Halo 2?

Some of it was even before, you know, some of the concepting and design stuff was done before then, but pretty much three years of development.

When you were doing Halo 2, was there a time when you were thinking Halo 1, Halo 2 and that was it, or were you always thinking trilogy?

We were thinking of a trilogy. I can't say that we felt that during Halo 1 but certainly during Halo 2. That became very apparent that there was more story to tell than could fit into a 10 hour, 11 hour game.

The last trilogy you did for Mac was the Marathon games. And Halo 1 you were originally doing for Mac ...

There's some symmetry there, yeah.

Continue reading X3F interview: Bungie's Frank O'Connor

Joystiq chats it up with Bungie's Frankie

During the Halo 3 beta preview in New York, the guys over at Joystiq cornered Bungie's very own media man Frankie to discuss everything Halo. And even though he was tight lipped about Halo 3's story and future projects, he did talk about the Halo movie, what Bungie wants from the beta, and what kind of input they'll be taking from fans. Frankie also throws a hard left hook at Nintendo's Miyamoto for his remarks about Halo ... and let's just say we're looking forward to Bungie's new 2D side-scroller. Read the full interview after the jump.

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