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Posts with tag Capcom

More MM9 nuttiness; USK rates the game for 360

Will the back and forth never end? It's multiplatform, then it's not, and now it looks like it is again. With no official word from Capcom, this new Mega Man 9 news of course has only as much credence as the first OFLC rating. But we really don't think that government game rating boards are in the habit of making up games or confusing which controller and console they're using, regardless of what country the ratings board is from. Though there is just one little thing that makes this whole situation more of an oddity. Our multilingual readers will already have noticed, but the USK strangely lists it from the genre of, ahem, "Role playing." Weird.

[Via NeoGAF]

Backpedaling 101: MM9 currently "for WiiWare only"

Yeah, yeah, we know we posted just the other day that the Live Arcade would be actually seeing a release of Mega Man 9. Arstechnica seemed to have gotten their hands on a Capcom E3 roster and it had MM9 listed as being for all three of the console digital download services, which looked to be a confirmation of earlier rumblings out of the OFLC that also said that the game would be multiplatform.

Apparently, that story made the rounds so much that Capcom got wind of it and contacted arstechnica to tell 'em that, well, there was a bit of a mistake on the release roster and that Mega Man 9 is currently slated "for WiiWare only." While the caveat of "currently" means that things could change in the future (this is Capcom, after all; the guys who ported DMC4 and Lost Planet to PC, and who swore that Resident Evil 4 was exclusive to Gamecube), we doubt whether any sort of XBLA release would end up happening for quite some time.

Mega Man 9 confirmed coming to XBLA?


While the long awaited sequel to the classic franchise has been confirmed for Nintendo's WiiWare download service for some time now, there was still quite a bit of speculation that that game would be releasing on more than just a Nintendo platform.

Mega Man 9 was originally revealed via an OFLC ratings board leak, and was listed there as a multiplatform release. But this was taken with a grain of salt as the OFLC has been known to list things as multiplatform which ended up not being so. Now apparently, someone over at arstechnica has gotten thier hands on a Capcom E3 roster list which seems to confirm that the blue bomber will be making his way to all download services, XBLA included. Since Capcom has been relativly good to the Live arcade in the past (Rocketmen, Commando 3, SFII, etc), we think it's safe to say that E3 will bring the official reveal of the 8-bit wonder.

Super Street Fighter II HD beta impressions


Joystiq has posted their impressions of the Super Street Fighter II Turbo HD Remix beta. You may have heard that the beta has some rather serious issues, and Josytiq's experience has been no different (for what it's worth, we haven't experienced any problems just playing 1-on-1 quick matches). That said, once the game actually does work, it's a lot of fun. Make no mistake, this is just Super Street Fighter II with a new coat of pixels, but there isn't really anything wrong with that. One thing that needs to be made clear is that the game plays much better than Street Fighter II: Hyper Fighting, the iteration of the series that's already availble on XBLA. The lag found in Hyper Fighting seems to have been alleviated this time around (so far, we've only experienced lag one time). We just hope you have a better control option than the standard 360 controller.

Head over to Joystiq for their full impressions of the beta.

SF beta has issues, but no patch will be released


According to numerous posts over on the Capcom forums, the Super Street Fighter II Turbo HD Remix beta is a bit problematic. All kinds of beta participants are experiencing a few bugs, network issues and, even worse, complete lockups. Thankfully, Capcom hasn't turned a blind eye to unsatisfied Street Fighter beta participates, acknowledging the issues, but admitting that they will NOT be releasing a patch to fix the beta. The reason? It's a beta and the reason people are playing is to discover said bugs. The other main reason is because "resubmissions would cost a fortune and not go live for weeks", seeing that any new code changes would have to go through MS cert.

So, be happy with your SSFIITHDR fun, even if it isn't the most stable chunk of code in the world. To do our part in making unhappy Street Fighter fans smile, we've embedded the latest, bug free beta video footage above. You're welcome!

SSFIITHDR beta is now live!

Hey kids, it's Super Street Fighter II Turbo HD Remix beta go time! This morning Capcom flipped the switch on the special SSFIITHDR beta, allowing anyone who purchased the 800 MS point Wolf of the Battlefield: Commando 3 to access the beta thus allowing fanboys' classic Street Fighter fists to fly. The sad news is that players can only choose from either Ryu or Ken (no Blanka? WTF!), but you'll just have to deal. Capcom also confirmed that the beta will last a few months, ending on August 20th. Have fun!

Resident Evil 5 still set for simultaneous release


Yesterday the Capcom message boards lit up with explosive rage when a rumor circulated from PlayStation Lifestyle that Microsoft was attempting to secure a timed-exclusive release for Resident Evil 5. As posters pondered the possible position (sorry, had to do it) that Capcom was rumored to take, word came down that the rumblings were incorrect. "The assertion is false. RE5 is a multiplatform release that fits with our oft-stated crossplatform strategy," wrote Capcom moderator Sven (Christian Svensson, Capcom's VP of strategic planning and business development), later adding "for the avoidance of doubt ... simultaneous release."

So, why is this news? The confirmation that Resident Evil 5 will release on the Xbox 360 date-and-date with the PS3 continues to show the strong support Capcom has offered Microsoft this generation--something the original Xbox did not see (sup, Dino Crisis 3?). With titles like Resident Evil 5, Dead Rising and the exclusivity of the Street Fighter II Turbo HD Remix beta it appears that Capcom has truly taken a middleground in this generation of consoles. And that's a good thing.

It's true, Bionic Commando's swinging controls are 'going to be tough' to use


If you believe Capcom's upcoming Bionic Commando (in 3D!) is going to be a one of those pick up and play, easy to master kind of games, we ask, what on Earth gave you that impression? Seriously, flinging your body around the jungle Spider-man style is no easy task and even Capcom admits that it's "going to be tough".

Talking with GameVideos.com, Bionic Commando producer Ben Judd agrees that "the second you use the swing mechanic it is both very innovative and cool because of that, but it's also going to be something that requires a little more time to adapt to." Though the learning curve will not go unrewarded as Judd goes on to say "I still believe that once you master it, you're going to feel like the ultimate badass and you're going to really like that part of it. But it's just going to take more patience ..."

Don't worry Mr. Judd, we'll give the game the time it needs to get the hang of the controls before we praise or disgrace its gaming existence. All because we care. Watch the full interview above to learn more about Bionic Commando's controls, locations and what goodies are unlocked when gamers own both it and its XBLA cousin Bionic Commando Rearmed.

Lost Planet movie possibly in the pipeline

With big budget action flicks making all sorts of money this summer, and with Hollywood's constant searching for the next big thing, we shouldn't be to surprised to hear that another videogame movie could be coming our way. Honestly though, this time our surprise has less to do with that fact in and of itself, and more to do with the details surrounding it.

Over at the Evil Avatar forums, the news was posted that David "Solid Snake" Hayter is currently in talks with Warner Bros. to write a movie based on, of all things, Lost Planet. While we shouldn't forget that Hayter does have writing expierience, (X-Men 1 & 2) we just can't imagine that there's enough meat on a Capcpm third-person-shooter's bones to actually flesh things out into a feature film. Plus, if this ends up getting off the ground, what kind of significance will the IP have by the time the movie is actually released? Oh well, in Solid Snake we trust.

Capcom utilizes eBay to decide on which classic games to bring back

Those guys over at Capcom are trailblazers. Not only have they set some sort of record for the amount of Xbox Live Arcade releases, but they also have pioneered the art of researching the profitability of said XBLA titles using ... eBay? That's right, Capcom's own Associate Product Manager John Diamonon admitted to the MTV Multiplayer that one of their tools for researching which classic titles to bring back is eBay, searching to gauge what the demand for older copies of the originals are at. "Sometimes we see games on eBay, and that's how you see what games people are willing to spend $80 on" says Diamonon, "we look there to assess the market value of a game."

It's an interesting yet mildly effective way to do game research, but we can't help but feel bad for poor Yahoo! Auctions and any developer who used their site to do video game research. RIP Yahoo! Auctions, RIP ...

XBLA in Brief: Frogger 2 and Commando 3

Sometimes, we like to think of XBLA in Brief as a public service. We get to tell people about the good games on Xbox Live Arcade like Commando 3, and, perhaps more importantly, warning them about bad games like Frogger 2. We won't go into details here (that's what the video is for, silly!), but suffice it to say that Commando 3 is decent and Frogger 2 ... isn't. Watch the video and give the community your feedback in the comments (whether you agree with our assertions or not).

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Capcom: SSFIITHDR beta will begin June 25th

With today's release of Commando 3, we're sure eager Street Fighter fanboys are all wondering when the (super turbo HD long breath) Super Street Fighter II Turbo HD Remix beta will begin. Yes, the beta download option is already listed under Commando 3's game menu, it's just that it isn't active meaning no beta love yet. But good news fanboys, your wondering can stop today, because the crew over at the Capcom Blog just announced that the SSFIITHDR beta will go live on Xbox Live in a few weeks on Wednesday, June 25th. Celebratory dances are permitted and completely encouraged.

Commando 3, Frogger 2 shoot and hop to XBLA



Now available on the Xbox Live Arcade comes Wolf of the Battlefield: Commando 3 from Capcom and Frogger 2 from Konami--each priced at 800 MS Points. The token, weekly, omni-directional shooter WotB: Commando 3 drops three selectable characters behind enemy lines tasked with saving prisoners of war and blowing up everything in sight. A reminder to potential buyers, purchasing WotB: Commando 3 also includes future access to the beta test for Street Fighter II Turbo HD Remix.

Frogger 2 adds a much needed story mode to the classic hopping adventure that tackles such hot-button issues as high gas prices, world economy and wart control. At least part of the previous sentence is not accurate.

Gallery: Frogger 2


Gallery: Wolf of the Battlefield: Commando 3

Commando 3 set to blast the XBLA next week

True, buddies over on the Playstation Network already have it, but next week it'll be coming to the better online platform (that's fanboy humor, get it?)

Capcom just announced that Wolf of the Battlefield: Commando 3 will be releasing to the Xbox Live Arcade next Wednesday, June 11th for 800 Microsoft points. And with three player online or local co-op, fresh 3D visuals and enough "kaboom!" to throw a hand grenade stuffed puppy at, it may be worth your points. Remember too that those who purchase Commando 3 will also be granted access into the (deep breath) Super Street Fighter II Turbo HD Remix beta which will launch in the days following. A beta that is exclusive to the XBLA. Like we said, the XBLA is the better online platform ... mwahahahaha!

Video: It's Plunder gameplay, matey


Unearthed from the backlog of Capcom's Captivate 08 media is a new gameplay video for Plunder, that real-time strategy XBLA game where you get to live out your pirate fantasies. We've seen screenshots before, but this is the first time we've actually seen Plunder in action. The presentation is there, the game's look is top notch, but (for this video at least) there's just two ships shooting eachother with cannons. And that's it. Maybe that's a good thing though, so check it out and see if this kind of gaming fun tickles your pirate fancy.

[Via Game Stooge]

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