While we didn't get a chance to get hands on here at X3F, you're welcome to check out Joystiq's outlook on Burnout Paradise. In the meantime though, we have a bunch of video from GameTrailers. The first of which is a gameplay trailer that shows what some readers complained that the teaser lacked: crashes. The game runs silky smooth and on top of that eye candy we have a trifecta of videos for you after the break. The first is more gameplay, followed by a developer interview that covers a new feature: "Road Rules". The last one goes over the open world of Paradise City. Enjoy.
Posts with tag Burnout5
Videos: Burnout Paradise from GameTrailers
While we didn't get a chance to get hands on here at X3F, you're welcome to check out Joystiq's outlook on Burnout Paradise. In the meantime though, we have a bunch of video from GameTrailers. The first of which is a gameplay trailer that shows what some readers complained that the teaser lacked: crashes. The game runs silky smooth and on top of that eye candy we have a trifecta of videos for you after the break. The first is more gameplay, followed by a developer interview that covers a new feature: "Road Rules". The last one goes over the open world of Paradise City. Enjoy.
Burnout Paradise screens careen online

Burnout Paradise's Teaser collides with Marketplace

Burnout 5 screens crash into internet

Over a dozen Burnout 5 screens hit the internet recently. The screens were evidently part of an exclusive preview. We looked around and found a Burnout 5 preview posted at GamePro.com. At least, the preview used to be there. It has since been pulled at the request of Electronic Arts. Still, the screens and the preview are floating around, as things tend to do on the 'net. Lord knows how long it will be up, so you'd best take it in now.
For the sake of our readers, we'll summarize what's new. First of all, Burnout 5 (working title) is an open world game. In other words, you no longer choose your events from a menu. Instead you activate them inside the world (known as Paradise City). As Criterion's Alex Ward describes it, a race could turn into a road rage, which could turn into a pursuit, eventually ending with the player being taken out by another driver. Since you crashed anyway, why not record it as a crash mode run? According to Ward, this is the experience Criterion is aiming for in Burnout 5. Speaking of crashes, the cars now contain 80 destructible parts, making for some much more detailed "accidents." Another new feature is the driver's license, which acts as a player's stat tracker. As a player increases his stats, his driving level will increase, allowing him to take better control of more advanced vehicles. The idea behind this is to keep players from simply unlocking the "best" car and leaving it at that. Without a high enough skill level, a good car becomes harder to drive.
Hit the "read" link for more screens and info.
[Thanks, DjDATZ]
Burnout 5 to employ Vision Camera

There hasn't been a great deal of information surrounding the next installment of the Burnout series, so far referred to only as Burnout 5. As such, we feel it our responsibility to inform our readers of even the tiniest bit of Burnout related news. Today's bit of news is actually fairly exciting, as it seems that the Vision Camera will be used in the game. So far we don't know how it will be implemented, but it will definitely be featured in the game. Speaking about Burnout 5 to CVG, Criterion's director of design, Alex Ward, said, "How you use the controller is key, how you play the game online, how you use the HD Eye Toy and the 360 Vision Camera online is really important."
What uses could the camera have? Face capturing for the drivers perhaps? Could it be used for taunting, as in Command & Conquer 3? Anyone have any ideas?