A video demonstration of Halo Wars from TGS has hit GameTrailers, and we think it's fairly safe to say that the game is looking pretty good. Then again, we thought as much when we got a chance to play it at E3, so what would you expect? Nevertheless, the video showcases some things that we didn't see at E3, namely a commander unit, the Vulture "Uber Unit," and a new command ability called the Cryo Bomb which freezes enemy units, giving you extra time to destroy them.
Without a doubt though, the most intriguing part of the video happens right at the end of the demonstration, when we get our first glimpse at the Flood. We only get a general idea of how the Flood base is structured and also a brief look at the Infection Forms as well as what look like (former) human Combat Forms.
Now, if we can just get this time machine working, we can play it right now.
Judging by what I've read I don't think they are...but then again, that seems like a bit of a dick-move to put them in the game and not make them playable.
The game is 20yrs before Halo 1, right? Up until that point the Flood were in containment on teh Halos, which weren't visited by humans until Halo 1. Or what am I missing?
If humans have no knowledge of the flood for Halo1... then it stands to reason that no human survives the Halo Wars storyline or the survivors never got back to human controlled space. My two cents...
im not a halo fan but i love RTS games and halo Wars might be what it takes for me to try one on a console.. it looks like theyve conquered some of the major control issues, now all i need to see is a third race (the flood) ala Starcraft to seal the deal..
hopefully theyll work out the balancing issues prelaunch, i hate it when they change hit points and build times after the fact..
Looks fairly decent. Although the controls are not what I expected at all. They said that Pikmin was the main inspiration for the controls so I was expecting something more....interesting and not the simplistic "mouse with right click menu" control scheme used here (not that these controls are a bad thing, simplistic controls are great for an RTS).
Reader Comments (Page 1 of 1)
10-09-2008 @ 2:55PM
Fluffy said...
Looking pretty sweet wonder if the flood will be playable?
Reply
10-09-2008 @ 5:22PM
Dave said...
Judging by what I've read I don't think they are...but then again, that seems like a bit of a dick-move to put them in the game and not make them playable.
~ Dave
http://www.h3recon.com
10-09-2008 @ 3:05PM
joeybeast said...
Richard,
Just detonate a couple of Cryo Bombs around you and you'll be in Spring '09 in no time.
Reply
10-09-2008 @ 3:53PM
ExMcCloud said...
Thats some great looking RTS action...Lookin like I'll finally get a console RTS
Reply
10-09-2008 @ 4:29PM
Matt (DXL540) said...
Has the whole Flood thing been explained?
The game is 20yrs before Halo 1, right? Up until that point the Flood were in containment on teh Halos, which weren't visited by humans until Halo 1. Or what am I missing?
Reply
10-09-2008 @ 10:07PM
Miguel Marrero said...
If humans have no knowledge of the flood for Halo1... then it stands to reason that no human survives the Halo Wars storyline or the survivors never got back to human controlled space. My two cents...
10-09-2008 @ 4:38PM
AnthonyGalindoX said...
More tentacles please.
Reply
10-09-2008 @ 6:09PM
RedSonRising said...
im not a halo fan but i love RTS games and halo Wars might be what it takes for me to try one on a console.. it looks like theyve conquered some of the major control issues, now all i need to see is a third race (the flood) ala Starcraft to seal the deal..
hopefully theyll work out the balancing issues prelaunch, i hate it when they change hit points and build times after the fact..
Reply
10-09-2008 @ 6:14PM
Elerigo said...
*Cough* Starcraft *Cough*
Covenent = Prothos, shields, no life, marines = Tarren and Flood = Zerg
Reply
10-09-2008 @ 8:42PM
ryan said...
and the Brutes would be?...
10-09-2008 @ 8:43PM
ryan said...
nm, they are technically considered the Covenant, but i think they should be a class all their own.
10-10-2008 @ 11:15AM
david said...
Yes there are similarities, but....
Starcraft: Not much of a story.
Halo Wars: Great background story.
From what I can tell, this is going to be far better than Starcraft on every level, but that's just my opinion...
10-09-2008 @ 10:04PM
DJcube said...
Looks fairly decent. Although the controls are not what I expected at all. They said that Pikmin was the main inspiration for the controls so I was expecting something more....interesting and not the simplistic "mouse with right click menu" control scheme used here (not that these controls are a bad thing, simplistic controls are great for an RTS).
Reply
10-10-2008 @ 11:56AM
Timerider said...
I was weary before, now I want this.
Reply