The latest Too Human developer diary has been released (according to DCEMU, it should be on Xbox Live sometime today). This episode focuses on the game's two player co-op mode. Of particular note are the loot sharing options and skill manipulation. Co-op play offers three different options for divvying up the loot found during play. Loot can be distributed randomly, free-for-all and round robin. The first two are self-explanatory (with free-for-all being the best options for the ultra competitive), but round robin is a little different. Round robin alternately gives each item to a different player. In other words, player one gets the first item, player two gets the next item, player one gets the next, etc.
The second revelation in the video is that players will be able to reorganize their entire skill tree at any time. It costs a certain amount of in-game currency, but it also means that you won't have to create a new character if you're unhappy with the skills you've chosen. Not only that, but it will allow players to customize their character based on a given situation (like choosing new skills that compliment your co-op partner, for examply).
Finally, the video continues The Goblin Man of Norway, the fake documentary that began in the previous developer diary. We are again reminded of Halo 3's Believe ad campaign, which is by no means a bad thing. Check out the (very long) video after the break.
I was bummed about the 4 player thing, but so many hands on make it sound like this game is a handful and ridiculously hectic with 2... 4 must have just completely thrown it out of balance.
Still, we'll see how good it is despite that. I'm still looking forward to it.
Denis Dyack laughed on a podcast how stupid people were to complain about no 4 player co-op (and 2 player co-op) because they NEVER even played the 4 player co-op, which Silicon Knights discovered didn't work at all.
Stop whining about something YOU NEVER TRIED. Why force 4 players if 4 players DOESN'T WORK? It was too much of a clusterfuck and wasn't fun at all.
i think this game is going to turn out being really good, i like how they're really fleshing out the whole story and making it very deep. i just hope that the game play holds up well enough compared to the plot.
Reader Comments (Page 1 of 1)
5-30-2008 @ 1:10PM
ryanp said...
I've gone from being 'very excited' about this game to...'oh...yeah, that game'.
Reply
5-30-2008 @ 1:43PM
itsburnsie said...
I hear you... the lack of 4 player co-op kinda killed my buzz for this game.
5-30-2008 @ 2:01PM
Delgado said...
I do wish it had more than 2 player co-op, but I still think it will be really fun.
Hopefully another RPGish game like Mass Effect that will hook me, as I normally don't like RPGs unless they're MMO or ala Mass Effect.
Reply
5-30-2008 @ 2:06PM
Tony said...
I was bummed about the 4 player thing, but so many hands on make it sound like this game is a handful and ridiculously hectic with 2... 4 must have just completely thrown it out of balance.
Still, we'll see how good it is despite that. I'm still looking forward to it.
Reply
5-30-2008 @ 2:13PM
Jonah Falcon said...
Um, what are you talking about? THAT'S THE SAME PART 1 of the documentary.
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5-30-2008 @ 2:51PM
Delgado said...
No... you're wrong. It is part 2, it is even labeled II at the very start. Not to mention IT IS A DIFFERENT VIDEO THAN THE FIRST ONE.
5-30-2008 @ 5:10PM
Jonah Falcon said...
Wrong - they changed the video. hehehe They'd posted the wrong one.
5-30-2008 @ 2:13PM
Neuromancer said...
Yeah they never should have announced 4 player co-op in the first place. It still sounds interesting though.
Reply
5-30-2008 @ 2:15PM
Jonah Falcon said...
Denis Dyack laughed on a podcast how stupid people were to complain about no 4 player co-op (and 2 player co-op) because they NEVER even played the 4 player co-op, which Silicon Knights discovered didn't work at all.
Stop whining about something YOU NEVER TRIED. Why force 4 players if 4 players DOESN'T WORK? It was too much of a clusterfuck and wasn't fun at all.
Reply
5-30-2008 @ 2:38PM
Dirty said...
Sounds like the token system was created for the 4 player, now its just kinda there.
Im still very excited about this game. It looks like a very advanced version of Gauntlet Legacy.
The concepts behind the plot sound very cool as well.
Reply
5-30-2008 @ 4:27PM
Deck said...
Salvation commence!
Can't wait! Love the info on the skill trees and that we can re-spec. That's awesomeness!
Really excited for this!
Reply
5-30-2008 @ 5:02PM
Dirtgoblin said...
i think this game is going to turn out being really good, i like how they're really fleshing out the whole story and making it very deep. i just hope that the game play holds up well enough compared to the plot.
Reply