X3F Impressions - Ninja Gaiden 2
Upon picking up the controller the first thing we noticed was just how much faster the entire experience was. The increased responsiveness, the increased enemy speed, the replacement of the roll with the dash and many other little things all work together to make NG2 a much more fast paced, relentless game than the original.
Much, much, more after the break, and be sure to read the rest of our impressions from Microsoft's Spring Showcase as they go live over the course of the day.
Now for those thinking that this means that the game is more punishing than ever before, you're right, it is. However, Ryu Hayabusa, the crazy over the top super ninja, can now take far more punishment than ever before. Those new to the series can have plenty of fun with the Path of the Acolyte mode, get beaten down by the AI, do some beating down, and generally play the game akin to God of War. And love it. We know. We saw it happen.
The returning players will treasure their new-found speed though. In this battle, on Path of the Warrior, the jump-dash combo combined with the number of enemies on screen created one of the fastest, yet most methodical battles we've ever played in a Ninja Gaiden game. And that was just the second level.
We ended up getting to finish the game's first three chapters, as well as snippets of several others, and as the tale unfolded, we continued to get the feeling that there is no way that the story is being created in an absolutely serious manner. Some of the characters are so obviously parody (Joe "Steven Segal+Chuck Norris" Hayabusa), and the game seems to break the fourth wall in so many ways that we began to enjoy the game's story in an analytical way, rather than an immersive way. Like the gameplay, it seems to want to be picked apart (or maybe we just need sleep).
Whether you like the story for its allusions and parodies or its actual story (assuming you like it at all), the plot is, in the end, incidental. The gameplay is what really matters, and it offers so many little refinements and changes to the old formula that playing is immediately familiar, but still feels a bit unknown. The addition of "Quick Kills" called Obliteration Techniques allow you to immediately kill wounded foes, which is integral to master when the blade to bastard ratio is not at all in your favor. The first game would throw 3 to 5 "standard" enemies at you in a normal fight. This game's average encounter is nearer to 6 to 9.
Another addition, the dismemberment, seems at first purely cosmetic. That is, until you find yourself getting blown to smithereens by a legless ninja who managed to do the worm over to you and implant an explosive shuriken in your chest. After that, it becomes something to consciously watch out for (and a good place to use those previously mentioned OT's). Not only are there these many little gameplay tweaks, but the character himself is simply more powerful right from the beginning this time.
The relative power difference of Ryu at the beginnings of the two games is stark. Ryu begins this game with just the Dragon Blade, and it can still slice through ninjas like butter. Then came the upgrades, the new combos, and the rivers of blood. They drop you in the thick of it right from the beginning of this game, and from what we played and saw, it never lets up at all. Other than the initial power difference, another major tweak that offers significant change is the weapon set.
In the first Ninja Gaiden, the player could get by rather well using mostly the Dragon Sword. In Ninja Gaiden 2, he can too. But if he chooses to explore the weapons in use against a variety of foes, he will encounter a much more (to our eyes) obvious set of uses for weapons than the first game. Hardcore Ninja Gaiden players will notice specific enemy speeds and patterns that are suitable for specific weapons, and the balance of enemy weaknesses to amount of weapons was enough to keep us swapping weapons often. By the way, don't give dogs armor and swords. Unless you know what to do, bad things happen.
We had to watch as players got torn to shreds by the dogs (they didn't try the claws). And we got to witness it as it happened over and over with the game's Ninja Cinema mode. Unfortunately, the mode is nothing like Halo 3's Forge, and is in fact identical to the Halo 3 Beta's movie mode. Meaning of course that players watch the game exactly as it's been played, in real time, as the player saw it, with no camera control or editing options. Oh well. Still, Itagaki-san graciously answered a few of our questions and told us that the inclusion of the cinema mode was a technical evolution of Team Ninja's "Replay" features in their fighting games, and was inspired by Bungie's Saved Films.
Really, there are so many small things that we could go on and on about. However, if you're the kind of gamer who didn't care for the original because of things other than the difficulty (camera management, platforming, etc) then this won't likely sway you. Ninja Gaiden 2, like the original, is difficult in ways beyond the enemies. The level design is deliberately obtuse and is purposefully used to confuse. The platforming is still hard, and you will fall down and have to run all the way back up. But with gaming going more mainstream all the time, it's good to see such a hardcore title be unapologetically so, and we wouldn't have it any other way.
P.S. We saw the first round of DLC, you know, the costumes. Now, unless you happen to have 200pts you need to get rid of, keep 'em. We love Ninja Gaiden as much as the next guy, but these outfits look like someone threw seaweed on Ryu and waited for it to dry before letting him out to fight. Though sometimes the seaweed is quite shiny and colorful, and is rather impressive in close ups, it usually looks like a lumpy mess and we found the standard uniform much more appealing.
Also, we got the reason that there is no Collectors Edition. Apparently, Microsoft gave Itagaki carte blanche on release date in order to polish the game, and the date shifted so much that by the time a final date was chosen there wasn't enough time to secure anything that good for a Collectors Edition (though a Ryu statue was considered).
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Reader Comments (Page 1 of 2)
5-14-2008 @ 5:11AM
Digital Limit said...
"However, if you're the kind of gamer who didn't care for the original because of things other than the difficulty (camera management, platforming, etc) then this won't likely sway you. Ninja Gaiden 2, like the original, is difficult in ways beyond the enemies. The level design is deliberately obtuse and is purposefully used to confuse. The platforming is still hard, and you will fall down and have to run all the way back up."
Eh, eh. Maybe I'll give it a second chance, but I didn't have enough patience for the first game so I probably won't pick this one up. Then again, I tried it back when I had very focused tastes (see: HaloLANHaloLANHaloLAN).
Reply
5-14-2008 @ 5:14AM
Terrence Stasse said...
Give the demo a try when it hits.
Loose talk says it's coming the 20th.
5-14-2008 @ 5:12AM
Boff said...
Stop teasing us.
I cannot wait to try this!!
Reply
5-14-2008 @ 5:34AM
Ben said...
Edge, in their preview last month, slated the camera system in NG2. Has this improved any?
Reply
5-14-2008 @ 5:37AM
Terrence Stasse said...
If you couldn't stand it in NG1, then no it hasn't improved a whole lot. In fact it zooms in and out a lot due to the way the camera works in ultimate techniques now.
However if you played the first one and learned to work around the camera (i.e. center it every second and a half) then it's much better.
All of which doesn't matter much if you play on Path of the Acolyte, as it's still pretty easy.
5-14-2008 @ 6:51AM
Yzzerdd said...
I want to skip all the cut-scenes all the cut-scenes in the game and never look back, I don't give a shit about the adventures of the real doll briade and a bunch of villains that look like they jumped out of an episode of Power Rangers.
Reply
5-14-2008 @ 7:31AM
HamalSharatan said...
Ryu's father is called Jo, not Joe. Please, edit that parody thing.
Reply
5-14-2008 @ 7:48AM
Terrence Stasse said...
Sorry buddy, but I call shenanigans.
In the original Japanese NES release his name was Jo Hayabusa. When that was brought to the US it was changed to Ken. Then in the Xbox game's manual he's referred to as Joe, and now the 360 game follows suit.
Not to mention that every other site out there is also spelling it "Joe."
Remember readers, think before you post.
5-14-2008 @ 8:19AM
HamalSharatan said...
I know about the Ken thing. I am saying you are making it sound like they chose "Joe" (which was obviously done for Western audiences) to make a spoon of Steven Segal or Chuck Norris, which is obviously untrue. But your strong urge for pathetic American witticism has made you write something that is not true.
5-14-2008 @ 8:27AM
Terrence Stasse said...
The fact of the matter is that his name is "Joe" not Jo as you stated in your original comment.
And whether or not the name originated as a parody of American action heroes is irelevent. Nowhere do I say that the parody is "official." I just find the game's story to be far more enjoyable when read as a parody and thought others might too.
If you want to turn that into some sort of slight on Americans for no reason thats your business.
5-14-2008 @ 8:26AM
BananaBoat said...
My excitement for NGII plateaued about a year ago. It's time for a demo already ><
If there isn't a demo before MGS4 comes out, I might wait awhile before buying NGII. It's not like Banana's make a whole lot of money, you know. Fear my quick, drunken, early morning doodle of that inept soldier guy from MGS with the exclamation points over his head
!!
|>
Reply
5-14-2008 @ 8:26AM
BananaBoat said...
Nevermind, formatting owned my doodle in the face
5-14-2008 @ 9:17AM
matthew mac said...
Can you switch weapons without going to the pause menu? That's really the only thing I wish the first game had (and a little better camera).
Reply
5-14-2008 @ 9:51AM
webster1990 said...
Am I the only one that thought the last game was poo?
From what i have seen this doesn't look any better. I keep reading about it just to see if anything will make it any more appealing to me.
I'll probably just rent it at the most.
Reply
5-14-2008 @ 10:20AM
aBs said...
Yes you are the only one that thing was poo. That is because you suck donkey ballz. Bitch.
5-14-2008 @ 10:22AM
webster1990 said...
interesting
i wasn't aware of these habits, i'll try and keep my self to my self.
p.s. you're a twat, lol
5-14-2008 @ 11:27AM
ryan said...
yeah, you just aren't into action games where you can lash out as a Super Ninja that's all. no worries. you don't have to tell your parents your little secret. ;D
5-14-2008 @ 11:23AM
ryan said...
i'd say Joe is more Mitsurugi than a Segal-Norris Hybrid. i kinda like the idea of relating something cool to something cool....although Norris did make Invasion USA...
Reply
5-14-2008 @ 12:06PM
Tony said...
I recently went back to playing Ninja Gaiden Black and, honestly, I didn't find it too be horribly difficult. Challenging sure, but it's the type of game that you want to keep retrying until you get it right. I never found it *frustrating* or irritating, which is what's most important to me.
Sometimes I wonder if people having the hardest time with it weren't blocking or using skills or who knows what.
Reply
5-14-2008 @ 12:13PM
MattDark said...
I just hope this doesnt get censored before it hits europe like the original did.
Reply