Video: Jaw-dropping Castle Crashers 3D render
Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half hours that were spent creating the 3D knight and well, just watch and be amazed. If The Behemoth ever wants to take the Castle Crashers crew into the third dimension, we recommend Mercier for the job.
[Via The Behemoth]













Reader Comments (Page 1 of 1)
4-16-2008 @ 1:45PM
SugarDaddy said...
Damn, dude is good with 3ds max.
Reply
4-16-2008 @ 7:21PM
OwlBoy said...
Damn, dude is using Maya.
4-16-2008 @ 2:06PM
SugarDaddy said...
I stand corrected. You're still a douche though.
4-16-2008 @ 2:30PM
TORO said...
lol
4-16-2008 @ 2:44PM
JakubK666 (Ninja Defence Force) said...
http://www.funnyforumpics.com/forums/flame-insults/4/File0004098.JPG
lol j/k
4-16-2008 @ 7:23PM
OwlBoy said...
People interested in 3D would want to know what he is using. And I do admit repeating the way you posted was a bit silly.
4-16-2008 @ 1:53PM
TORO said...
Awesome, I'm going to buy all 4 knights.
I clicked on the comments page of this video, and someone didn't know what 3D was. The creator of this render explained 3D with this video...I thought I'd share.
youtube.com/watch?v=6T0UQfKTcQw
I learn somethin new everyday!
Reply
4-16-2008 @ 3:29PM
ZEBRA NINER said...
w00t! You can buy the figurines now, and just pretend like you are playing the game. It's a great idea! I'll even make the sound effect when you unlock the cheevos.
4-16-2008 @ 2:06PM
bigC24 said...
Damn man, that new 'Castle Castles' game sounds craaazy!
Reply
4-16-2008 @ 2:06PM
Aluvendale said...
Haha. . .the title says Castle Castles (as of this post at least. . .before they correct it).
Reply
4-16-2008 @ 2:45PM
JakubK666 (Ninja Defence Force) said...
It still says it in the window as well as in the link.
4-16-2008 @ 2:09PM
Adam B said...
Castle Castles lol.
Reply
4-16-2008 @ 2:13PM
xFenixKnightx said...
Very nice use of Maya there.
Reply
4-16-2008 @ 2:15PM
DiddlyKong said...
My jaw would drop if this game ever releases. Bam Pow Zam!!!
Reply
4-16-2008 @ 2:23PM
Riot9 said...
The program he was using was actually Maya, not 3D Studio Max. He is really good though.
Reply
4-16-2008 @ 2:37PM
Haqq said...
Whats better for 3D Design,
Maya, 3D Max, Adobe?
Reply
4-16-2008 @ 3:25PM
houkah said...
Depends on what you want to do. He's modeling w/ NURBS and maya's NURBS workflow is a lot better than Max. Max on the other hand has more robust polygon tools. Adobe.... they don't make any 3d packages worth naming.
4-16-2008 @ 2:53PM
ceej989 said...
is that Vista with a Mac OS X dock?...weird
Reply
4-16-2008 @ 5:33PM
UberSprode said...
Actually, that was a pretty poor model. Good enough for a previz, but that would definetly not be used for production. He has unneeded and wasteful topology, non manifold faces, and really bad UV maps.
At least he knows how to manage materials and render controls.
Reply
4-17-2008 @ 9:35AM
ridestowe said...
because everyone here knows exactly what you're talking about.
also, it's not like he was making this to get into a game, 1st of all he was using nurbs, which unless he converted to polys, would never get close to being in a game(speaking of nurbs, the uv's get made on them automatically so i'm not sure what the point was criticizing his uv layouts). in my opinion i thought the render didn't look that good, he used a basic skylight to light the scene, it could definitely benefit from some real lighting techniques but that's just being nit-picky.