The attractive and sweet smelling members of Gamerscore Blog will soon be visiting Monolith, developers of the upcoming F.E.A.R.
sequel Project Origin
. They won't just be sitting down for tea and crumpets either. No, they will be asking Monolith questions
. That's where you come in, see, as they are now accepting questions for their jaunt to Monolith's headquarters. All you have to do is head over to Gamerscore Blog and submit a question. There are no guarantees that any particular question will actually be asked
, but we imagine the good ones will rise to the top. Our top question: why didn't they pick our submission
in the sequel naming contest?
In related news, our friends at Gamertag Radio recently sat down to talk with Monolith themselves. Head over to GTR for the interview.
Reader Comments (Page 1 of 1)
4-15-2008 @ 5:27PM
My question would be why does this look like the other two games in this seriese that were released? I would then follow that question up with: Do you seriously think that people are going to buy enough copies of this for you to break even, and if so why?
4-15-2008 @ 5:32PM
I enjoyed the original F.E.A.R, and I plan on enjoying this one as well.
And I don't care who knows it.
4-15-2008 @ 5:33PM
Magic Whiskey said...
I'm gonna put my neck out here but I pose this question to the readers:
What's scarier, a little girl or..A BABY?
(In a game.)
Think about it; FEAR had the little girl, true..but who can forget the screaming ghost babies in the first Silent Hill?
Besides, it's probably just her PMS anyway..
4-15-2008 @ 7:28PM
The newest trailer with the dour environments and the creepy-crawly monster looks a lot like Doom 3.
Question, do they know that?
A follow-up... I hate scripted action sequences within live action... like when the creepy-crawly monster leads the character through that level in the trailer... and YOU CAN'T KILL IT.
Question, can they avoid making it that way? It's like playing a cut-scene. You should be able to kill everything you can see in the game.