X3F TV -- Halo 3 Legendary Map Pack Dissection
Come one, come all, gather round and feast your eyes on some deliciously new Halo 3 Legendary Map Pack media in both video and screenshot form. Yum!
Microsoft gave us early access to Halo 3's upcoming multiplayer DLC featuring Avalanche, Blackout and Ghost Town, so we figured we'd give you a little preview of what's to come in the latest round of DLC that's set to release April 15th. It's something we're calling our Halo 3 Legendary Map Pack Dissection. True, team Bungie did release a rather comprehensive ViDoc the other day, but our video and exclusive screenshots have that worn in X3F feel that you can't get anywhere else. The same feeling you get when putting on your favorite pair of jeans. So go ahead already, watch our official Halo 3 Legendary Map Pack Dissection video embedded above, get learnified, then take a browse through the new screenshots we uploaded to the gallery below. It's time to embrace your Legendary Map Pack obsession.
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[MP4] Download the MP4 directly.
Related Headlines
Add your comments
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.










Reader Comments (Page 1 of 2)
4-11-2008 @ 12:13PM
Swede33 said...
I NEED THESE MAPS! Tuesday can't come soon enough. All three look to be absolutely awesome.
Reply
4-12-2008 @ 6:17PM
Halonut1 said...
Too bad i'll be metaphorically speaking blowing my brains out that day..GED test >_
4-11-2008 @ 12:17PM
Phil said...
Some NIN, Halo and Dustin's beautiful voice. Fridays can't be much better. Well...If I had some Mountain Dew then that might change.
Reply
4-11-2008 @ 12:18PM
Deck said...
Wow... awesome job Dustin! Thanks!
Reply
4-11-2008 @ 12:23PM
cereal said...
The audio in that video sucks! DUSTIN: TALK LOUDER!!!
I can barely understand you, and if I turn up the volume, the music is too loud.
Reply
4-11-2008 @ 12:27PM
Xav de Matos said...
Now I really can't hear since you pulled the WAHmbulance up to the site.
LOL. Kidding!
4-11-2008 @ 12:29PM
Dustin Burg said...
You are correct and your ears do not deceive. The audio levels are not up to par and, for that, I apologize. Blame it on the stupid editing/recording software. If it bothers you though, just mute your speakers and take in all the visual goodness. Problem (almost) solved!
4-11-2008 @ 12:39PM
decapit8 said...
i agree, but i got the basic idea and thats what matters. =] good work.
4-11-2008 @ 12:39PM
cereal said...
Not a problem, the video was still great!
Can't wait for avalanche and ghost town, never played lockout but I loved guardian!
4-11-2008 @ 12:30PM
Mr. Scolex said...
The main problem with all these videos of the maps are that people keep cutting from one area to another. With the exception of blackout, which most of us are familiar enough with to figure it out, cutting to one place makes me lose my bearings, and doesn't really show what the map is like very well.
What we need is a simple video of someone playing a round on each map with the camera focused on a single player the whole time, and a gametype that necessitates traversing a large amount of the map (team slayer, two flag, etc). Do that on each map and people can see how a map plays instead of just taking in the aesthetics. Anyone agree?
Reply
4-11-2008 @ 1:01PM
ryan said...
I agree! Ta hell with fancy forge cameraing, gimme some good ol FPS footage!
4-11-2008 @ 12:39PM
cereal said...
Also, about the forge filters...are those applied to the whole map or part of the map?
Reply
4-11-2008 @ 12:43PM
Dustin Burg said...
the entire map :(
4-11-2008 @ 12:56PM
ryan said...
ghost town looks like it could be a CoD4 map. and that is a very good thing for Halo 3 maps. :D
Reply
4-11-2008 @ 12:58PM
Josh said...
So, are they worth the buy and which map pack is better, the CoD map pack or this one.
Reply
4-11-2008 @ 1:06PM
ryan said...
the map pack that works the best for you. do you play H3 or Cod4 more?
for me, i woulda ate these up months ago. but CoD4 is just faster and funner to me.
4-11-2008 @ 1:11PM
Sgt Barone said...
all three look amazing! soooooo glad i waited to buy these instead of the COD 4 maps!!
Reply
4-11-2008 @ 2:06PM
Terror said...
What's with the basketball hoop in the one shot towards the end?
Reply
4-11-2008 @ 2:29PM
Digital Limit said...
Since I don't have faith in e-mail, I'm going to post my unrelated complaint here:
Why is it when I receive an e-mail (oh wait, ironic, heh) about someone replying to my post the link (e.g. http://www.xbox360fanboy.com/2008/04/10/fallout-3-begins-with-birth-ends-any-of-500-ways/comments/11566024/) is more or less nonfunctional. Oddly enough, if I remove part of the link, it becomes useful (e.g. removing "/comments/11566024/").
Seems like it'd be simple to fix, and doing so would cure my OCD-anger.
Back on topic...
I dugg the video despite the audio levels.
Fanboys represent *does weird gang sign*
Reply
4-11-2008 @ 2:34PM
Chappy said...
Dustin, first and foremost thank you for putting this together. I do have a criticism that I hope is constructive for your next effort; please try to keep the edits to a minimum for a subject like new maps. The current piece is more a moving montage of new screenshots than a dissection or overview, and I would prefer a more cohesive tour of the overall geometry. Instead of describing Sidewinder as a horseshoe, you could show it to us by a (time-compressed) aerial pass from one base to another. For a map like lockout, you could move throughout the entire map and return to your starting point touching every area, showing how different areas are connected. I do appreciate the pauses to show off detail work (e.g. the frosted windows and basketball court); these elements would enhance a more sedate walkthrough.
Reply