In the post, Condemned 2: Bloodshot's senior producer Dave Hasle talks about and gives examples of the development process behind Bloodshot's user interface (UI) and how they had to scramble to get it right. Because as everyone knows, a concrete release date is thorn in a developer's creative foot. Hasle's UI writeup is a pretty solid read showing the evolution of Bloodshot's UI and in the end, we're happy with the grungy / dirty feel they settled on. Thumbs up to Hasle, thumbs up to UI and thumbs up to Bloodshot. Now let us play it already.
Share




Reader Comments (Page 1 of 1)
3-01-2008 @ 10:18PM
Brian Fantana said...
That link to the blog works great!!
Reply
3-02-2008 @ 12:49PM
Mikeawesome said...
Man, where the hell is the demo for this game?
I want it so bad. D:
Reply
3-02-2008 @ 7:26PM
OTAM said...
Why are they making a sequel to this game? Game's like Condemned and Dead Rising don't need sequels and it ruins the special-ness the originals held. I'm so tired of every game having to be whored out to sequels and turned into a franchise. Condemned was something cool and original with a good storyline to it. So what if the ending was a cliff hanger? There's movies every day that have cliff hanger endings and they don't have 10 sequels to follow.
*sigh*
Reply
3-04-2008 @ 10:03AM
thereaper560 said...
i cannot wait for this game to come out!!
Reply