
SouthPeak just announced two new downloadable content expansions for their mediocre RPG Two Worlds and we're sure the handful of fanboys who own the game are uber excited. The two DLC packs will be released one month apart, one hitting the XBLM in March while the other arrives in April, both for 600 Microsoft points. Each DLC pack will add new multiplayer maps, co-op missions, new weapons and player versus player challenges to the unfamiliar world of Antaloor. We're also not certain if this newly announced DLC is the content that was planned for the Two Worlds: Temptation expansion or if it's something entirely different. We'll get in touch with SouthPeak for a little clarification, but until then, feel free to browse through the new DLC screenshots in the gallery below.












Reader Comments (Page 1 of 1)
2-26-2008 @ 1:52PM
Tony said...
Did they ever send out that patch that fixed the frame rate issues? I've played the game before and I think that was really the main thing stopping me from enjoying it.
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2-26-2008 @ 1:55PM
ryan said...
Did they ever send out that patch that fixed the gameplay, graphics issues? I've played the game before and I think that was really the main thing stopping me from enjoying it.
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2-26-2008 @ 1:56PM
Dustin Burg said...
Ouch!
2-26-2008 @ 2:00PM
jaybird1905 said...
You know it's a burn when Dustin replies.
2-26-2008 @ 2:21PM
Tony said...
The gameplay in the game is hardly that horrible. It needed to be tweaked a bit and certainly it wasn't up there with Oblivion, but a lot of the PC reviews of the game were fairly positive... which was the release without major graphics issues.
So I'm not sure what to say. Make snarky comments about games you've never played all you want lol.
2-26-2008 @ 2:58PM
jaybird1905 said...
I have played this game. Albeit for a short amount of time, I gave it a whirl. Absolutely atrocious frame rate and lag issues.
Afterwards I wanted to shave my balls with an electrified butcher knife, just to garner a little excitement.
2-26-2008 @ 2:04PM
poprocker said...
Yes they patched it, but i'm not sure if they actually fixed the framerate. I sold my copy before the patch came....as probably did most people.
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2-26-2008 @ 2:06PM
thisguyrighthere said...
I wish I was excited. Yes, they did release that patch. No, it didn't fix the hellish lag or even the mystery cave that kills you upon entering making it impossible to achieve a perfect 1000GS.
I love this game as much as I can in it's current state. But adding multiplayer content to a game that is impossible to play over Live? WTF??
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2-26-2008 @ 2:17PM
Neuromancer said...
The patch (sorry, "title update") list for this game was unintentionally hilarious. My favorites:
* Walking under water and not dying has been fixed
* Inaccessible Cave north of Ashos has been fixed
* "BACK – Show Instruction" text disappears
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2-26-2008 @ 2:54PM
Sunny said...
it must be the "cool thing" to hate on this game. Its really not THAT bad. The framerate thing comes and goes, and there is really a lot of content to play if you ignore the main quest for a while.
Disclaimer: I only payed $10 for this game, and apparently played it "post-patch."
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2-26-2008 @ 3:01PM
jaybird1905 said...
I saw the "post-patch" version as well.
It seemed like any time the main character cast magic or spells ... or when a large enemy comes on screen ... or when you enter the caves ... or when you start the game ... the frame rate takes a giant drop kick to the nuts.
Seriously, it was unplayable in a few parts that I saw, I wouldn't even spend $10 on this garbage.
2-26-2008 @ 3:10PM
Sunny said...
Really? Thats interesting. The only time it ever dropped for me was when it started raining or when there was a lot of fog on the ground. Even then, it wasn't that bad, and regained stability before the said weather effects disappeared.
I definitely wouldn't spend more than, say, $20 on it, but with the amount of hours I got to spend with it definitely made it worth the $10.
2-26-2008 @ 3:17PM
Neuromancer said...
My only question would be, why play a completely mediocre (at best) game when you could be playing Oblivion?
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2-26-2008 @ 5:48PM
rob said...
IMO i didn't like oblivion too much to begin with so why would I play a knock off.. when they can come up with a multiplayer RPG (doesn't even have to be Massively just like D&D 3-6 party members) then count me interested.. Oblivion would have been so much better if it had Co-Op play.. it is atrociously boring otherwise.
2-26-2008 @ 6:30PM
mike said...
This game is retarded. Everything in this game sucked ass. The acting, "Aye, do you fathum I go?", Aye, you should!", "Aye, then I shal leave"
That crap was through out the entire game. I hated hearing my stupid characters mono toned voice and seeing his sad mentally challenged face through out this entire game.
I couldn't navigate....
Here's what I liked about this game, that list would be shorter;
I liked the fact I can play with someone, everything else, even the stupid title name I hated.
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3-05-2008 @ 9:58AM
dzedi said...
I have to say that I wasn`t overly positive when I first started this game on the pc(with only the first patch I believe), but after spending around 7 hours it became quite enjoyable(and I`m not saying this because it`s been made by guys from the same country as I am ;p), especially because of the "combining same equipment" element. And considering my 360 doesn`t have too much games I can feed it, playing the demo(although there are a few of framerate issues, and the main character really looks like he has some eye control issues : ^_
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