
Infinity Ward talks CoD4 multiplayer balancing


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Reader Comments (Page 1 of 2)
2-06-2008 @ 3:26PM
ZEBRA NINER said...
I'm glad they kept all the achievements in single player. That way you don't have someone asking to boost every match.
Reply
2-06-2008 @ 3:55PM
Matt said...
That's true, but it seems with the challenges and XP boosting we're no better off.
2-06-2008 @ 3:40PM
Ben said...
I also like that they kept the achievements in the single player campaign. I'd rather spend my time fraggin' the crap out of the other team than trying to get achievements.
Reply
2-06-2008 @ 3:43PM
borocouncilman said...
My Balance Request:
If a player with the Martyrdom Perk is taken out with a head shot, no grenade should be thrown.
New Challenge Request:
There should be greater encouragement for people to shoot down helicopters.
Reply
2-06-2008 @ 3:46PM
Anticrawl said...
Or better yet, give the damn player experience for shooting it down. You spend all that effort taking it down (which also gives away your position) and you get nothing.
2-06-2008 @ 3:50PM
ZEBRA NINER said...
Anticrawl, I've had the same thoughts. You should get some XP for that.
I will be the only one shooting the damned thing, waste all of my freakin' ammo, and end up with a pistol and 5 dudes closing on my position. I should get something!
2-06-2008 @ 8:41PM
jakfoood said...
+1 for an incentive to shoot down the helio.
Too many people avoid it. Why am I the only one trying to get it down?
2-06-2008 @ 3:47PM
Who Flang Poo said...
I hope that patch comes out soon. I am so fed up with that game, I got so pissed that I have not played it in almost 2 weeks now. It's so broken, I cannot connect to any friends, 80 percent of the time I knife someone they do not die, I have never played a game that has had so much lag, when I get a head shot the game says it wasn't, that thing that happens when someones shooting at you and you take cover then you just randomly die, then when you watch the killcam it says that you didnt move behind cover at all, when you throw a nade at an opponent and they are standing on top of it when it explodes and it doesnt kill them (which has happened to me when an opponent threw nades at me), when im in the middle of an enemy airstrike and it doesn't kill me, and other annoying glitches that happen here and there. I'm probably not going to play COD 4 until they get all that shit fixed. Until then ill be on Mass Effect and Halo 3.
Reply
2-06-2008 @ 4:21PM
Royale said...
relax.
2-06-2008 @ 3:56PM
Yuccadude said...
I agree with the need to balance the M16 that the interviewer noted, if a gun can shoot 3 bullets and kill you, why can't all of the guns shoot 3 bullets and kill? I liked the part where he says, "They're evil and you're good. Go you."
Reply
2-06-2008 @ 4:08PM
eugene said...
my request: when balancing teams, one team should not have 5 players with scores in the 200+ range and the other 5 players with scores in the 0-50 range.
Reply
2-06-2008 @ 4:36PM
Anticrawl said...
Trueskill balanced teams has been tried before but people get way too pissy if they don't play on a team with their own party members.
See: Shadowrun
Go play the gametype that doesn't allow parties if it buggs you so much, or party up with decent players... or maybe just become good on your own.
2-06-2008 @ 6:54PM
eugene said...
anticrawl- what in my post warranted such a pissy response? I understand some of you people measure your worth as a human being based on your kill ratio or how many times you can tea bag somebody before the kill cam changes, but the rest of us play games for fun. Sorry if your dad didn't love you when you were a kid.
2-07-2008 @ 12:12AM
Anticrawl said...
Hahaha, my response wasn't "pissy." Sounds like we know who the pessimist is.
2-06-2008 @ 4:32PM
Leobebes said...
The M16 is balanced enough, it will lose almost to any gun in close combat. It is a perfect gun for mid combat. I agree that taking out a helicopter deserves more XP, the random nade fests need to stop too. I get killed every other round by some random nade thrown across the map at the beginning of each round, its insane! I don't even see the damn thing or hear it because it explodes in mid air above my head every single time, or if it hits the floor I have 1/2 a second to move out of the way.
Reply
2-06-2008 @ 4:35PM
Anticrawl said...
Trueskill balanced teams has been tried before but people get way too pissy if they don't play on a team with their own party members.
See: Shadowrun
Go play the gametype that doesn't allow parties if it buggs you so much, or party up with decent players... or maybe just become good on your own.
2-06-2008 @ 4:38PM
Anticrawl said...
Yeah they may need to do something about grenades, and I agree with you on the M16. The gun is perfect. Terrible at close rang but excels at mid-long range. You also can't spray and pray like the M4 or light machine guns with the M16.
The previous reply was intended for eugene.
2-06-2008 @ 9:13PM
Pat said...
What about martyrdom?!?! what do you guys think should be done? I like the headshot idea posted earlier, but I also think the radius of damage should be decreased or maybe the fuse increased.
Reply
2-06-2008 @ 10:38PM
Scotty said...
I agree with headshot stopping martyrdom. To whoever complained about un-even teams: I agree it's frustrating, but if they are always on the same team, you should realize they're searching together. You wouldn't want to be split up from your buddies. In those situations where we get absolutely slaughtered twice in a row, I usually just leave the lobby and search again.
Reply
2-06-2008 @ 11:53PM
eugene said...
there's a simple fix, ready made groups go up against other ready made groups. pugs go up against pugs.