Video: A forged Foundry is good for suicides too
Artistically suiciding in Halo 3 is hard work. So hard, that when we need to pull a suicide maneuver we either jump off the map or simply toss a grenade at our feet. But that isn't how Evlmidget25 rolls. He's too darn creative, too artistic and has too much time on his hands for a typical run of the mill suicide. And by the Epic Suicide evidence above, we think you'll agree that not only is watching plasma grenades hop through a map mildly entertaining, but the perfect timing of it all is awe inspiring. Yeah ... we'll perform wondrous Halo 3 suicides one day. It'll be one of our new years resolutions.
[Via Digg]
Reader Comments (Page 1 of 1)
12-24-2007 @ 4:41PM
LuckyEMS said...
that was amazing probably took a while as well
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12-24-2007 @ 4:42PM
Platinum_Skeet said...
I think this is cool but I have to be the only person in the world that hasn't used foundry since Halo 3 dropped. I still honestly don't see the point behind it besides swaying kids from moding their 360's to crack Halo 3...
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12-24-2007 @ 5:09PM
Magic Whiskey said...
I make my own levels, share them with friends and see what they think. I've made a lot of decent stuff and with friends advice I've made them better and a lot more fun. It's a community thing I'd say man, and has nothing to do with 'cracking' Halo 3 or becoming a better sniper or anything. Try some Grifball!
12-24-2007 @ 5:07PM
badarsemother3k said...
That was crazy. How long did that nade take to explode?
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12-24-2007 @ 5:32PM
NukeAssault said...
Something around 18-19 seconds. pretty crazy how he made it bounce of the shield doors and stuff.
12-24-2007 @ 5:36PM
ian said...
Really? You're going to post Failo3 crap like this?
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12-24-2007 @ 6:21PM
Jitaroo said...
ill bet you hes an arab
Reply
12-24-2007 @ 6:29PM
Patrick said...
distasteful for the lose
12-24-2007 @ 6:47PM
Tony Bowman said...
totally lame, chief. totally.
12-24-2007 @ 6:34PM
YoRone22 said...
I wish I had that kinda time...
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12-24-2007 @ 8:38PM
energyvortex said...
A) Amazing that someone can use console base level editing tools to make a level based primarily on game physics
B) Pretty cool that someone put that much thought into the mechanics of the game to figure out HOW to make the level
C) Really freaking sweet that Bungie has the love for their product to MAKE a game that has that much depth of engine to allow thier player base the ability to do something like this
*disclaimer* I'm a Bungie fan, not a Halo fan boy. I own the game, I played through single player on heroic, I suck (totally) at multiplayer. I'm a COD4 kind-a guy. I simply think that what they put together is an amazing product, bugs and map balance issues and all :)
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12-24-2007 @ 9:14PM
maxdense said...
I see a flaming helmet in his future...
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12-25-2007 @ 2:16AM
Dr Forrester said...
I don't get it. Why does it take so long for the grenade to explode?
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12-25-2007 @ 9:00AM
Kamizar said...
Cause it never touches the ground so the timer never goes off...
12-25-2007 @ 9:07AM
Daan said...
Well, a nade only explodes when it touches a certain surface. Shielddoors and some other things the nade touches in this vid aren't that kind of surfaces. You should try it once, it's fun.
12-26-2007 @ 5:21PM
Brian Fantana said...
Thats the best one I've seen so far.
And Halo 3 is a F'd up laggy mess lately. It's almost unplayable online (unplayable if yo want to keep your sanity and your controller intact). It's inconsistent. One game is fine, the next, shots don't register, melees don't connect, slash someone with a sword and you don't hurt em, being assassinated by the person in front of you???.
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12-26-2007 @ 7:17PM
bigmac375 said...
awesome
Reply