
And the Xbox Live Arcade size limit rears its ugly head once more. Shacknews reports that would-be XBLA title Eternity's Child has been moved from Microsoft's downloadable game service to the Nintendo Wii. The news comes from an Art de Jeu interview with the game's creator Luc Bernard. The reason for moving the title to Wii, according to Bernard, is that the game's high resolution art would break the 150MB size limit for XBLA titles. We should note, however, that Eternity's Child was never officially confirmed for XBLA in the first place. Still, it wasn't that long ago that many complained the original 50MB size limit was too low -- even though such constraints can spark innovation in some cases -- and now we may be seeing the beginnings of similar complaints leveled at the new limit. With the Wii selling like hotcakes to casual gamers, it will be interesting to see if it winds up as the new home for overambitious (or poorly compressed) XBLA titles.
[Via Joystiq]












Reader Comments (Page 1 of 1)
9-10-2007 @ 4:34PM
TRUTH said...
Microsoft Your Screwing us!! Give us as much room as Needed!!!
The Real Gamers have a Hard Drive!
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9-10-2007 @ 4:37PM
Jonah Falcon said...
Forgot to mention it was developed with XNA.
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9-10-2007 @ 4:49PM
xenocidic said...
first I'm hearing of it, but I must admit, I'm sad to see it go, especially because I have no idea what it's all about.
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9-10-2007 @ 4:54PM
NorCal05 said...
That ought to get Microsoft's attention. Next week we will find out that it gets an exception to the rule.
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9-10-2007 @ 5:17PM
brentkailbourn said...
Actually I'm thrilled. This clears the way for more Namco, Midway, and Atari classics from forty years ago.
How the hell can Microsoft keep screwing up on these damn XBLA games. None of us blew $400 on the 360 and $1400+ on HDTVS so we could keep playing PacMan, Missle Command, Rally X etc.
Dammit Bill! We want better.
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9-10-2007 @ 5:17PM
Tony said...
With 512 MB cards out now I wish they'd make the limit 300 MBs or something.
The game is pretty, although it never seemed that entertaining... I'll wait till I can play it to make any final judgement, but I don't know about it yet.
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9-10-2007 @ 5:22PM
Tony said...
Oh, of note from XBLArcade.com http://www.xblarcade.com/node/1131:
"Update]: According to an email from Luc Bernard (the game's creator) to xbox-archiv.de, this game is not only destined for the Nintendo Wii but also for the Nintendo DS (although different from the Wii version) and for the Playstation 3 as a PSN download. The PSN version is not mentioned in the ArtduJeu interview at all, so we'll have to take xbox-achiv's word for it at this point."
Combining this with that Street Fighter II HD's backgrounds will not be more animated because of the XBLA size constraint makes me kind of upset.
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9-10-2007 @ 8:30PM
psyborg said...
Looks like a really cool platformer, looking forward to it.
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9-10-2007 @ 9:33PM
Ross said...
WiiWare = 40MB
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9-11-2007 @ 12:34AM
Josh said...
As long as the games stay low priced, I don't see why they can't be big files. Get a hard drive if you want fun games.
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9-11-2007 @ 5:20PM
LaughingMna said...
I don't get how they can manufacture a "Elite" system with a large hard drive, offer movie and demos that are 2+ gig in size and then create these weird limits on xbla file size. Yeah I know there's a 360 rep reading this jumping up and down yelling "WE WANT YOU TO BUY THE BOX THAT'S RIGHT FOR YOU!!! NO UNNESECARY HARDWARE BUDNLE!!" And yeah that's great. I'm glad the .000000003 percent of people who don't have a hard drive are dragging the rest of us down because they don't want to spend the extra 30 bucks. Truth is 50 MB was dumb, 150 does makes that much more sense. If someone wants to make a game for the xbla, then let them make it regardless of file size.
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