
Modders, to put it lightly, are crazy. Case in point, a little project by someone known only as OBsIV. What project, you ask? Why, nothing more than to get a Wii remote to control Halo 2 on an Xbox 360. More impressive than the feat itself it the sheer amount of stuff required to do it. Behold:
- Wiimote and Nunchuk
- Xbox 360
- PC
- XFPS 360
- Custom drivers
- "Black box" (hard coded microcontroller with spliced PS2 cable)
[Via Engadget. Thanks, Tarl]










Reader Comments (Page 1 of 1)
8-07-2007 @ 4:04PM
GhostlySnow said...
that is a lot of work for playing with a controler that isnt made to work for fps's... but still cool i guess...
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8-07-2007 @ 4:07PM
DjDATZ said...
HOLY SHIT! thats quite damn amazing...
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8-07-2007 @ 4:08PM
erivera3 said...
That has to take so much know-how, not only know how to mod EVERY FUCKING THING IN EXISTENCE but to make it work and make it work with old coding and all that shit holy fuck that is insane how do people learn how to do these things? Even if I had the time to do that I wouldn't know where to begin. Someone explain it to me please.
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8-07-2007 @ 4:20PM
Shre said...
This isn't that far fetched of an idea seeing how the wiimote works with .NET programming. It would be weird to play halo with a wiimote.....either really amazing or really crappy either way I WANT TO DO IT!
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8-07-2007 @ 4:31PM
Helloimbob said...
Wow, now all you need is to do that with a mouse and keyboard to really 'pwn some n00bs'
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8-07-2007 @ 5:02PM
ridestowe said...
or: buy halo 2 for pc and use your wiimote on that! alot cheaper imo.
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8-07-2007 @ 5:17PM
Techno-Kid said...
If the guy could find a workaround to having to hold A to look this could actually be a passable way to play the game. I would enjoy trying it, myself.
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8-07-2007 @ 5:42PM
Paul said...
i don't remember him ever crouching in the video....i wonder if he just forgot to do it or ran out of buttons on the wiimote to map it to....
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8-07-2007 @ 9:42PM
energyvortex said...
Dude needs a phone call from Microsoft or Nintendo with a job offer if you ask me :)
I didn't see him crouch or look up or down, but that's to knock what's been done. Good stuff.
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8-07-2007 @ 11:44PM
Andrew said...
Wow very interesting. Maybe I'll get a Wii soon.
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8-07-2007 @ 11:52PM
Meatstiq said...
That control system seems pretty slick. I hope some FPS devs for the Wii see this and take note.
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8-08-2007 @ 12:03AM
grimm said...
@9
Actually he does look up and down a lot. You probably just didn't notice because it's so fluid. Since with the wii-mote it's very sensitive you should barely have to move it at all.
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8-08-2007 @ 3:09AM
Joseph said...
He forgot to map the alternate fire button. Left trigger
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8-08-2007 @ 4:35AM
fhfh said...
1st guy comment is dumb...y would nintendo make a controller that is meant to not work for fps... they just havent found a clean control scheme yet..but it doesnt mean it isnt made for fps's
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8-08-2007 @ 1:12PM
psyborg said...
The Wiimote is better for FPSs than the 360 gamepad, Metroid Prime: Corruption will prove it.
On topic though that seems like quite a lot of work, if the system could be refined and turned into one device then it would be pretty cool. For now I'll just play Half Life 2 PC with my Wiimote. :)
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