Rainbow Six: Vegas producer talks it up
Ubisoft released this video of Rainbow Six: Vegas producer, Alexandre Parizeau, discussing some of the features in the game. The tactical options -- rappelling through windows? Hell, yeah -- sound like lots of fun. Of particular interest is the game's intended sense of tension. The events unfold over a single day, giving players a real sense of urgency. Looks pretty nice, but will it stand out among the 360's growing library of shooters?
Reader Comments (Page 1 of 1)
8-03-2006 @ 11:43AM
I'm crossing my fingers on this one. I kind of wish they'd just make a graphically updated version of RS3 with all the maps I love. 500 hours of RS3 on Live is what made me a fanboy.
8-03-2006 @ 2:00PM
this game will look like and play like what GRAW should have been. its the same engine, just Ubisoft had more time with it. GRAW was the testbed, Vegas will be the progression, and then GR4 will be "next" gen.
Firehawk, i dont know its a unreal 3 game so it doesnt make sense that they would develop a FPS engine in the style of GRAW, then would not be using the GRAW engine, so for them to buy a unreal 3 liencse($350k+) means the game will be a orginal "game play" then GRAW or VEGAS, im hoping for a BF2 set in tom clancy style. Or its some kind of sim, helicopter/fighter/tank/whatever
it will be good.
8-03-2006 @ 3:38PM
This game was built on the unreal engine.....I remember watching a video from e3 where someone from ubisoft was talking about it. I don't know if it was something I downloaded from Live or from gametrailers.
8-03-2006 @ 3:46PM
here he talks briefly about the engine and physics used