
After questioning the usefulness of the X2 wireless headphones when you still need to tether them to the controller for Xbox Live play, Turtle Beach kindly offered me a pair to review, assured I would change my tune. They were right ... and a little bit of wrong. The headphone quality is exceptional, but I still have reservations about the headset functionality. Read on for my full review of Turtle Beach's Ear Force X2 wireless headphones.
My initial apprehension was simple: who wants game
audio in their headset? Don't we all have Dolby Digital 5.1 setups?I had just purchased a shiny new 24" Dell monitor so it was only logical that I move the 360 up to the office to take advantage of my newfound HD capabilities. As if by serendipity, the only way to listen to system sounds would have been to run them through the line-in on my computer, a cumbersome solution to be sure. Cue the Ear Force X2 headphones!

Here they are in their stand/transmitter. The large clear plastic running up the center houses the unit's infrared transmitter, which it uses for the game audio. At first the stand seems like a bulky solution, but it's really one of the best parts about the package: it solves the eternal problem of "where the hell do I put these now?"

Here it is sans headphones, just transmitting. Why infrared and not a RF solution? Turtle Beach says, "Nearly all of the other formats we tried suffered from some sort of interference—from microwave ovens, cell phones, even the Xbox itself—which causes problems in audio transmission. We figured that you’re always going to be in ‘line-of-sight’ of your TV when playing games, so infrared provided the best solution."
The sound was consistently clear, with no interference despite the plethora of radio interference in downtown Philly.

The rear of the unit houses audio and power inputs. The 12V DC power line includes a wall wart on the other end and the audio connection has red/white stereo RCA connection with splitters, so you can connect it to a pre-existing sound system. The "Low" setting was sufficient for my connection, although some configurations might need the amplitude boost provided by "High." The "Mute" setting exists so you can use the X2s as an Xbox Live headset while using a traditional speaker system for game audio.
The headphones controls can be
a little confusing. The power switch is on the rear of the right earpiece; the volume is on the front of the earpiece;
and the microphone's mute switch is inline on the cord. It of course makes sense when you separate the dual roles of
the X2, the mute functionality is isolated to Xbox Live play use so they stripped it from the headset itself. In my
experience, the volume switch was very sensitive. An infinitesimal push one way or the other would drastically change
the volume. I managed to find a setting I was comfortable with and left it. The microphone itself is also housed on the right earpiece and is wonderfully flexible. Think snake light kind of flexible. You want it somewhere, you put it there, it stays there. No springy, uncooperative plastic here, this thing is malleable!
The left earpiece houses the
X2s power source -- 3 AAA batteries --- and the line out for the microphone cable. Pretty straightforward really. You
need headset capabilities, you plug it in. Just gaming, leave it out. Battery life is respectable as well, the bundled
batteries have lasted through a good dozen hours of play. So about that cord ... what's it look like?

A pretty straight forward thing really. Complaints are trivial: the switch feels flimsy and the cord is longer than my arms can even reach (and I'm 6'4"), resulting in a mess of cable in your lap. On the plus side, the cord exhibits none of the springiness that Microsoft's bundles headset does; the cable obeys gravity and lays flat.
The real question is why sully the blissful experience of the wireless headphone with the clumsy cable? Their website says (rather candidly), "We could have incorporated a Bluetooth sender and receiver pair in an adapter for the controller, and put a Bluetooth receiver in the headset. But right now, Bluetooth headphones alone (without the sender) cost more than the X2. In addition, we wanted to make sure that we didn’t introduce delay or interference issues. For us, the best game experience is with the integration of game audio with XBL chat, and the freedom of movement that the 360’s wireless controller gives you in the first place."
Alright, fair enough Turtle Beach. I understand it, but I don't have to like it. As long as the audio needs to go into the player's respective controller, there is no simple solution. I wouldn't mind seeing someone hack a Bluetooth transmitter into one of these things and strap a Bluetooth adapter to the back of their controller...

The build quality ranges from questionable (mute switch, volume dial, battery door cover) to exceptional (padded leather earpieces, leather headset strap, flexible microphone) creating a final experience that impresses far more than it disappoints. The Ear Force X2 headphones retail for $100, although they can be found online for much less if you know where to look.
Conclusion: A highly recommended product if you're in the market for good wireless headphones that work with XBL, in a color scheme that matches the 360 no less. Not recommended if you're just looking for something for Xbox Live play; the full ear coverage is not only overkill for the compressed audio coming over XBL, but blocks out the game audio coming from your regular sound system.












Reader Comments (Page 1 of 1)
4-07-2006 @ 10:59AM
Tucker said...
Yeah, IR is so much better than RF. I mean, NOTHING interferes with it! ...Oh, wait, except the dog, a person or anything passing in front of it.
After seeing how well my 360 responds to IR commands from a remote (which is, pitifully - it needs to be pretty much direct line-of-sight, any angle misses commands), I think I'll pass on anything IR.
Oh, and on another note, I'm pretty sure you don't have to "hack" anything to add bluetooth, just get one of the adapters from Jabra and the like and plug it into the mic port. See ma? No hack!
Reply
4-07-2006 @ 11:49AM
C. Grant said...
Yeah, except the headphones don't transmit bluetooth. Does Jabra make bluetooth transmitters as well as receivers? I can't find anything on their website. That means you'd need to somehow "hack" in a bluetooth transmitter (from a gutted headset?) into the X2s and add the receiver onto the controller like this:
http://www.xbox360fanboy.com/2006/03/06/wireless-360-headset-using-bluetooth/
Am I missing something?
Also, the IR never broke up on me. Granted, I didn't put my dog in front of it, or stray from line of sight; a reasonable limitation since you couldn't really play the game if you can't see it. People walking in front of it wasn't a problem though.
Reply
4-07-2006 @ 11:53AM
Les Doodis said...
This may be a stupid question, but do these headphones offer 5.1 surround sound? I haven't really looked into the headphone thing before, but I'm tired of keeping the volume low on my 5.1 setup so as not to awaken my wife during those late night gaming sessions.
Reply
4-07-2006 @ 11:57AM
C. Grant said...
From their website: In the future, a 5.1 version of the X2 will be both technically feasible and economical. Until then, the X2 give a more immersive gaming experience than anything else available. Especially when you want to play late at night, or are playing Xbox Live and have to turn down your speakers so that other players don’t hear them through your communicator – the X2 are the only choice. Ever wonder why PC 5.1 speakers cost $60 and Xbox speakers cost $400? The difference in price is due to the cost of the Dolby decoding. Adding this to headphones would make the cost prohibitive. Even if price were no object, multi-channel wireless technology is just not mature enough yet to provide a marketable product.
Reply
4-07-2006 @ 11:59AM
C. Grant said...
I normally play on 5.1, and felt just as immersed with the X2s. Not sure how much *more* immersive virtual 5.1 would be, but there seems to be a physical limitation when you have speakers clamped to your head.
Reply
4-07-2006 @ 12:09PM
Les Doodis said...
"I normally play on 5.1, and felt just as immersed with the X2s. Not sure how much *more* immersive virtual 5.1 would be, but there seems to be a physical limitation when you have speakers clamped to your head."
Roger that. Thanks for the info.
Reply
4-07-2006 @ 12:59PM
Seth said...
(standard disclaimer - I work for TB)
Hey Chris, thanks for looking at the X2s - and glad to hear that you liked them.
Tucker,
I believe that we actually put two IR receivers in these headphones - one in each ear - so that passing objects don't interfere. We also spent a lot of time making sure that they worked properly, and that the IR was sent and picked up at multiple angles. Really, the only way that you can get these to stop working is to leave the room (or put a bag over your head, but then all bets are off anyway, I suppose.)
-- seth
Reply
4-07-2006 @ 8:34PM
Jay said...
I have purchased Kinyo KY-100 TRUE 5.1 Headphones with 3 speakers + 1 "sub" in each side of the headset....make sure you have a 5.1 receiver to plug the xbox into using ur optical toslink and then from the 5.1 receiver to the amp for the headset. I got mine from Mwave.com. Here are the links.
http://froogle.google.com/froogle?hl=en&btnG=Search+Froogle&q=kinyo+ky-100&lmode=online&scoring=p
http://www.2mice.org/cclo/reviews/earphones/kinyo3.jpg
Reply
4-24-2006 @ 5:57PM
Ron Gablatti said...
Hey LTB Has a True 5.1 RF Wireless. That blows any virtual away.
http://www.techdepot.com/pro/product.asp?productid=4184566&HITS=7&HKeyword=7&iid=1249
I hear they have one with a Mic coming out soon too!
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