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Street Fighter II super-mega-ultra-deluxe-special edition

Peter Moore told us that Street Fighter II was coming to the Xbox Live Arcade, but he left out all the juicy parts: could you play 2-player online? What Live functionality will it offer? Capcom has released a lengthy press release detailing the dozens of features the newly dubbed Street Fighter II’ Hyper Fighting will bring notably:
  • This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a “virtual quarter” to “buy into” heated two player matches
  • Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
  • Voice chat support allows players to discuss the battle and even trash talk the current fighters
  • Quick Match – jump into a match quickly for instant action
  • Optimatch – the best possible match is determined by sorting through a set of filters including number of rounds, turbo speed, chat on or off and friends only
  • Arcade Mode – simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss
  • Vs. Mode – allows two friends to select characters and battle it out
  • Overall – the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system
  • Achievements – complete more than 10 offline and online objective
  • Updated menu screens provide easier navigation
  • 5.1 surround sound
The extent to which Capcom has embraced the functionality of the Live service is staggering; from voice support, watching ongoing matches, leaderboards, to the authentic "quarter" experience, we salute you Capcom. You have just raised the bar for arcade ports to the Live Arcade. Check out their press release for the full list of features.

[Thanks, Justin; Via 360 Insider]

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Reader Comments

(Page 1)

1. something tells me that that "quarter" means you're paying in microsoft points...

Posted at 4:40PM on Jan 6th 2006 by Trauts

2. assuming that the virtual quarter won't be made up of microsoft points, this is the best news about the xbox live arcade yet. just incredible. reincarnating the sf 2 crowds on xbox live? that's what I call next-gen. great job on this idea capcom ! Also, I have been wishing for a way to watch my friends play instead of just rooting for them from my friends list. The bar has been set. YES!

Posted at 5:43PM on Jan 6th 2006 by funy movies

3. there is no way they will charge you marketplace money for the virtual quarter- remember we have already paid our live service fee. if they do end up charging per play, the game will fail after the first months cool factor wears off.

Posted at 7:25PM on Jan 8th 2006 by Deth

4. I doubt they will charge, they are making it similar to doa online play, you wait in a room for your turn while you watch others play, similar to the old arcade experiences we used to have. In that case they would charge everytime we played doa online?

Posted at 10:08AM on Jan 9th 2006 by Me

5. "I doubt they will charge, they are making it similar to doa online play, you wait in a room for your turn while you watch others play, similar to the old arcade experiences we used to have. In that case they would charge everytime we played doa online?"

Yeah, but doa didn't make any mention of a virtual quater... Lets just assume they make the game free, and make all thier money off the virtual quater.

Posted at 10:02AM on Jan 18th 2006 by james

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